02-01-2017, 09:22 PM
Dies Irae (Physical Strength, Ranged Proficiency, Debuff, Area) - 900 OM
Over the course of thirty five seconds, Ezrihel summons seven flaming swords of unusually sturdy brimstone, averaging out to about one blade per five seconds. These swords hover directly behind him, rotating in a circle parallel to his back in a counterclockwise motion. While summoning Ezrihel may not use movement abilities and can only move at around half his full speed. He is also unable to use any of his offensive capabilities, restricted to only dodging until at least three blades have been summoned. The energy required to summon each blade is reasonable, but as with all things, it will wear him out. Summoning the initial three blades is the most taxing. This energy drain levels out for middle two blades until ramping up again for the sixth and seventh blades, taking twice the energy as the fourth and fifth blades. Summoning all seven blades in thirty five seconds would tire him a good deal, leaving him at about half his normal energy.
These burning swords are about 49” long from end to end, a sharp edge running the entire length on either side, making them generally unsafe for others to touch. The flames that lap from these blades burn an eerie cobalt blue. It should be noted that the flames burn hot and are not meant simply for show. When using the swords as a projectile they have an accurate range of up to thirty yards maximum and fly through the air at around 300 feet per second, the speed of an arrow. No more than seven total blades may be summoned during this move. After two minutes the fire consumes however many swords remain, thus ending the move.
The scent of burning brimstone gives targets within a ten foot radius a headache, making it harder to concentrate on their attacks. Their sinuses burn and their eyes smart from the noxious odor. This effect is stronger nearest to Ezrihel and only takes effect after three or more swords have been summoned. It is the most potent with all seven blades, gradually growing weaker as the number of blades decrease. The effect completely dissipates once all seven blades have been used.
Pointing to his target, a single sword will float forward, tilting until the tip is aligned with his index finger before being launched. This takes about four seconds from start to finish if the target is relatively slow or otherwise easy to track, and up to a few seconds longer with a quicker opponent. The direction of the sword may not be changed after it is fired and is more of a fire and forget type of attack. Whether the blade finds the flesh of foe or the terrain, it explodes with a strong concussive force, enough to knock an opponent back several feet, or at the very least set them heavily off balance. This explosion has a diameter of about six feet, being the strongest near the point of impact and does damage equal to that of a similarly sized explosive. This becomes increasingly more taxing as each blade is used, eventually leaving him rather winded, his lungs burning, breathing labored and arms weak when the final blade is used.
If a particular opponent has been being rather annoying, he may choose to grab a sword and wield it for melee use. The blade in itself functions much the same as a regular sword and is about just as tiring to use. The blades are useful for two attacks before exploding on the third strike when used as a melee weapon. When exploded this way, the area affected is much smaller but just as intense, only able to repel a single target back a few feet. This does damage equal to that of a similarly sized explosive.
In order to do as much damage as possible, Ezrihel may pull the circle of blades in around his waist. Their tips pointing outwards, they now run perpendicular to his body. Pulling his arms in, he causes them to rotate around him rapidly before throwing his arms out to his sides. The blades are then flung out in the direction they point. Their direction can not be altered after firing. This may only be used after all seven blades have been summoned and three or more still exist. Whether the blade finds the flesh of foe or the terrain, it explodes with a intense concussive force, enough to knock an opponent back several feet and tear a three foot deep crater into the ground where it strikes. This explosion has a diameter of about six feet, being the strongest near the point of impact; doing damage equal to that of a similarly sized explosive. This in full takes about seven seconds and is very taxing, leaving him winded, sluggish and weary afterwards.
Over the course of thirty five seconds, Ezrihel summons seven flaming swords of unusually sturdy brimstone, averaging out to about one blade per five seconds. These swords hover directly behind him, rotating in a circle parallel to his back in a counterclockwise motion. While summoning Ezrihel may not use movement abilities and can only move at around half his full speed. He is also unable to use any of his offensive capabilities, restricted to only dodging until at least three blades have been summoned. The energy required to summon each blade is reasonable, but as with all things, it will wear him out. Summoning the initial three blades is the most taxing. This energy drain levels out for middle two blades until ramping up again for the sixth and seventh blades, taking twice the energy as the fourth and fifth blades. Summoning all seven blades in thirty five seconds would tire him a good deal, leaving him at about half his normal energy.
These burning swords are about 49” long from end to end, a sharp edge running the entire length on either side, making them generally unsafe for others to touch. The flames that lap from these blades burn an eerie cobalt blue. It should be noted that the flames burn hot and are not meant simply for show. When using the swords as a projectile they have an accurate range of up to thirty yards maximum and fly through the air at around 300 feet per second, the speed of an arrow. No more than seven total blades may be summoned during this move. After two minutes the fire consumes however many swords remain, thus ending the move.
The scent of burning brimstone gives targets within a ten foot radius a headache, making it harder to concentrate on their attacks. Their sinuses burn and their eyes smart from the noxious odor. This effect is stronger nearest to Ezrihel and only takes effect after three or more swords have been summoned. It is the most potent with all seven blades, gradually growing weaker as the number of blades decrease. The effect completely dissipates once all seven blades have been used.
Pointing to his target, a single sword will float forward, tilting until the tip is aligned with his index finger before being launched. This takes about four seconds from start to finish if the target is relatively slow or otherwise easy to track, and up to a few seconds longer with a quicker opponent. The direction of the sword may not be changed after it is fired and is more of a fire and forget type of attack. Whether the blade finds the flesh of foe or the terrain, it explodes with a strong concussive force, enough to knock an opponent back several feet, or at the very least set them heavily off balance. This explosion has a diameter of about six feet, being the strongest near the point of impact and does damage equal to that of a similarly sized explosive. This becomes increasingly more taxing as each blade is used, eventually leaving him rather winded, his lungs burning, breathing labored and arms weak when the final blade is used.
If a particular opponent has been being rather annoying, he may choose to grab a sword and wield it for melee use. The blade in itself functions much the same as a regular sword and is about just as tiring to use. The blades are useful for two attacks before exploding on the third strike when used as a melee weapon. When exploded this way, the area affected is much smaller but just as intense, only able to repel a single target back a few feet. This does damage equal to that of a similarly sized explosive.
In order to do as much damage as possible, Ezrihel may pull the circle of blades in around his waist. Their tips pointing outwards, they now run perpendicular to his body. Pulling his arms in, he causes them to rotate around him rapidly before throwing his arms out to his sides. The blades are then flung out in the direction they point. Their direction can not be altered after firing. This may only be used after all seven blades have been summoned and three or more still exist. Whether the blade finds the flesh of foe or the terrain, it explodes with a intense concussive force, enough to knock an opponent back several feet and tear a three foot deep crater into the ground where it strikes. This explosion has a diameter of about six feet, being the strongest near the point of impact; doing damage equal to that of a similarly sized explosive. This in full takes about seven seconds and is very taxing, leaving him winded, sluggish and weary afterwards.