09-06-2015, 08:14 AM
Descriptive
Finger Shot (Requires Ranged Proficiency) (300) - From one hand Geno can hold out his hand to shoot fast but weak small pellets at a rate of 4 pellets per second. These pellets fly at roughly the speed of an arrow and fall with gravity along the way (just as you would expect with any non-magical bullet/arrow but like arrows is much more noticeable than bullets.). The pellets are rather inaccurate usually striking around the spot they are aimed at.
Size!
Geno Whirl (Requires Ranged Proficiency) (300) - Geno creates a magical yellow ring 1 foot in diameter and 3 inches wide in one hand and throws it. The ring moves extremely fast, leaving a fading image behind it that fades to black before disappearing and deals light damage.
No changes, this is a Super Move, that's why I labeled it Super Buff. Maybe I should just label it Super Move?
Geno Boost (Requires Buff Proficency) (600) (Super Move) - Geno focuses his ago into his hands and brings his hands above his head. Then above an ally's head a cloud forms and a bunch of red up arrows form inside and float up about a foot from the cloud then disappearing. Once complete this gives the person +1 Att and +1 Def for 10 minutes. This does not stack with itself or other Super Buffs Geno has.
EDIT:
Typo! I did type all of this up on my phone, I was bound to make one. Highlighted Typo
Geno Beam (Requires Ranged Proficiency, Area Attack Proficency) (900) - Geno signature magic attack, he changes one hand out for a metal cylinder and charges energy. While he may move during this he cannot use other magical attacks until he has finished. He then shoots a tracer beam that quickly expands into a body sized beam 6 feet in diameter. The beam envelops whatever it hits that isn't struck by the entire diameter allowing it to continue past to strike more targets. This move has three stages of charge a minimum of 10 seconds, 25 seconds, and finally 40 seconds each progressively stronger and more draining.
Finger Shot (Requires Ranged Proficiency) (300) - From one hand Geno can hold out his hand to shoot fast but weak small pellets at a rate of 4 pellets per second. These pellets fly at roughly the speed of an arrow and fall with gravity along the way (just as you would expect with any non-magical bullet/arrow but like arrows is much more noticeable than bullets.). The pellets are rather inaccurate usually striking around the spot they are aimed at.
Size!
Geno Whirl (Requires Ranged Proficiency) (300) - Geno creates a magical yellow ring 1 foot in diameter and 3 inches wide in one hand and throws it. The ring moves extremely fast, leaving a fading image behind it that fades to black before disappearing and deals light damage.
No changes, this is a Super Move, that's why I labeled it Super Buff. Maybe I should just label it Super Move?
Geno Boost (Requires Buff Proficency) (600) (Super Move) - Geno focuses his ago into his hands and brings his hands above his head. Then above an ally's head a cloud forms and a bunch of red up arrows form inside and float up about a foot from the cloud then disappearing. Once complete this gives the person +1 Att and +1 Def for 10 minutes. This does not stack with itself or other Super Buffs Geno has.
EDIT:
Typo! I did type all of this up on my phone, I was bound to make one. Highlighted Typo
Geno Beam (Requires Ranged Proficiency, Area Attack Proficency) (900) - Geno signature magic attack, he changes one hand out for a metal cylinder and charges energy. While he may move during this he cannot use other magical attacks until he has finished. He then shoots a tracer beam that quickly expands into a body sized beam 6 feet in diameter. The beam envelops whatever it hits that isn't struck by the entire diameter allowing it to continue past to strike more targets. This move has three stages of charge a minimum of 10 seconds, 25 seconds, and finally 40 seconds each progressively stronger and more draining.
