Tough subject. Really nervous about touching this thread. I'm going to use Chubbs as an example, but it's mostly where I have most of my expereince making moves. I know this isnt CDBZ, so please no one get upset.
For me, I think there are too many restrictions. Mostly when it comes to writing up the moves and having to use exact numbers.
Example: X charges Y move for Z seconds and then fires an attack at the rate of V speed to do U damage.
That confuses me, because what happens when said character goes T3 power up and his speed/tec gets a huge boost. That means X still got to charge for Z seconds and it still fires at V speed? That's where it makes little sense to me. I think we should be ale to use our own common sense(I know some of us lack it) instead of having to define it to exact numbers.
Then there is this 'fatigue'. Where is this meter/Guage? How long does it last? How fast does it take to get to red/debilitating? I can't find this information.
It actually scares me to make moves. Especially, when I'm a guy known for having over twenty plus moves. I like moves for writing fodder and they have to make sense for my character. Hell, I have a list of over twenty moves sitting in a file, some that will never make it just because... But most of them could. Having to write them out as a math equations just seems bleh to me.
Another thing I saw in some posts, was people almost directly writing out what their move does, verbatim. Just doesnt seem like an interesting read after that. So yeah. I think their should be some more vagueness, in my opinion.
Or what Bandit said<_<
For me, I think there are too many restrictions. Mostly when it comes to writing up the moves and having to use exact numbers.
Example: X charges Y move for Z seconds and then fires an attack at the rate of V speed to do U damage.
That confuses me, because what happens when said character goes T3 power up and his speed/tec gets a huge boost. That means X still got to charge for Z seconds and it still fires at V speed? That's where it makes little sense to me. I think we should be ale to use our own common sense(I know some of us lack it) instead of having to define it to exact numbers.
Then there is this 'fatigue'. Where is this meter/Guage? How long does it last? How fast does it take to get to red/debilitating? I can't find this information.
It actually scares me to make moves. Especially, when I'm a guy known for having over twenty plus moves. I like moves for writing fodder and they have to make sense for my character. Hell, I have a list of over twenty moves sitting in a file, some that will never make it just because... But most of them could. Having to write them out as a math equations just seems bleh to me.
Another thing I saw in some posts, was people almost directly writing out what their move does, verbatim. Just doesnt seem like an interesting read after that. So yeah. I think their should be some more vagueness, in my opinion.
Or what Bandit said<_<
![[Image: hchh.png]](http://img.photobucket.com/albums/v230/Enroshia/hchh.png)
I refuse to lose this battle,
Let whatever come my way.
I am stronger then my rival,
No, I will not fall today...
Let whatever come my way.
I am stronger then my rival,
No, I will not fall today...