07-05-2018, 09:51 PM
As far as making "powerful" moves: Your Moves aren't powerful or not powerful. What makes a move powerful is the creative potential you can leverage through the use of your moves. I understand and appreciate that we want to create a somewhat level playing field for what we're using here, but you can't kill you opponent with moves. There's not really a meaningful Damage system (and the one we have should really be something that's relegated to special events), and even if you hit be with a missile that exploded and made the whole map explode, I'd just write around it. That's like, how this works. Judging a move on what CREATIVE POTENTIAL something has is a much better metric for pricing and balance than "is it powerful."
My character can punch as hard as a shotgun with an ATK of 6 without any moves at all. I am currently fighting an opponent with a DEF of 1. If we had some kind of damage system in place, I'd punch them and their face would explode. "Powerful" doesn't mean a goddamn thing.
My character can punch as hard as a shotgun with an ATK of 6 without any moves at all. I am currently fighting an opponent with a DEF of 1. If we had some kind of damage system in place, I'd punch them and their face would explode. "Powerful" doesn't mean a goddamn thing.