07-05-2018, 09:42 PM
The simplest solution would be to create a list of Moves and limit people to only purchasing those (with the option to flavour to fit their character). Obviously, this limits creativity, but you could allow members to submit new Moves for review by staff to see if they should be added to the list, if they already fit within another Move, or if they're too unbalanced to be workable.
