09-03-2015, 05:53 PM
Not actually got all the abilities or OM for these moves, I'm just posting my ideas in advance for approval if I ever decide to use them.
Black Iron Blade - 300 OM - Requires Physical Strength and Area Attack Proficiency
An unadorned and simplistic longsword of approximately six feet in length, given its name from the dark grey patterns in the blade caused by the pattern-welding forging method and multiple alloys used in its creation. While a rather large, durable and somewhat intimidating weapon, its small guard can be broken through or slid past with sufficient force, and its size can make its use in cramped areas difficult.
Cluster Grenade - 300 OM - Requires Ranged Proficiency and Area Attack Proficiency
A commonly used anti-personnel explosive, the Mark VI cluster bomb can be a brutally effective tool when used against large groups of infantry, or as a harassment tool against armoured vehicles. Simplistic in concept, the explosive functions in much the same way as a normal fragmentation grenade, though with shells of highly concentrated napam jelly dispersed throughout the explosive materials that make up much of the grenade's structure. The resulting ignition causes the small projectiles to catch alight and be launched in across the 10 meter effective range of the blast, easily passing through wood and hide, though blocked rather easily by steel or concrete. While such a weapon is potentially devastating in the right hands, the results of an early ignition or a poor throw are obviously punishing.
Combat Shotgun: - 600 OM - Requires Ranged Proficiency
![[Image: latest?cb=20120203004709]](http://vignette4.wikia.nocookie.net/warhammer40k/images/c/c3/Combat_Shotgun_Vraks2.png/revision/latest?cb=20120203004709)
A pump shotgun, the weapon of choice for Imperial Guard drop troops, sappers and law enforcers. While not particularly adorned or specialized in any manner, the mechanism for the firearm is extremely simple and reliable, with malfunctions such as jams being an extreme rarity, even in the most hostile environments. While commonly loaded loaded with buckshot shells, the shotgun can also be loaded with large lead slugs, trading spread and loading speed for extra accuracy and damage.
Hallowed Protection - 300 OM - Requires Area Shield Proficiency, Physical Strength
A rectangular shield of rough iron, engraved with an ancient prayer and only slightly longer than one's forearm. While otherwise unremarkable, with the utterance of a short invocation it can provide protection against simple magics for the user for a short while.
Leaping Strike - 600 OM - Requires Physical Strength, Burst Movement and Super Jumping (Basic) or higher
Tartaros leaps into the air or charges across the ground, clasping whatever weapon which is at hand tightly, before crashing down onto his target. While a very damaging attack, any sort of regular use can be a strain on the users body, and in very tight corridors, use of the attack would be borderline-impossible.
Black Iron Blade - 300 OM - Requires Physical Strength and Area Attack Proficiency
An unadorned and simplistic longsword of approximately six feet in length, given its name from the dark grey patterns in the blade caused by the pattern-welding forging method and multiple alloys used in its creation. While a rather large, durable and somewhat intimidating weapon, its small guard can be broken through or slid past with sufficient force, and its size can make its use in cramped areas difficult.
Cluster Grenade - 300 OM - Requires Ranged Proficiency and Area Attack Proficiency
A commonly used anti-personnel explosive, the Mark VI cluster bomb can be a brutally effective tool when used against large groups of infantry, or as a harassment tool against armoured vehicles. Simplistic in concept, the explosive functions in much the same way as a normal fragmentation grenade, though with shells of highly concentrated napam jelly dispersed throughout the explosive materials that make up much of the grenade's structure. The resulting ignition causes the small projectiles to catch alight and be launched in across the 10 meter effective range of the blast, easily passing through wood and hide, though blocked rather easily by steel or concrete. While such a weapon is potentially devastating in the right hands, the results of an early ignition or a poor throw are obviously punishing.
Combat Shotgun: - 600 OM - Requires Ranged Proficiency
![[Image: latest?cb=20120203004709]](http://vignette4.wikia.nocookie.net/warhammer40k/images/c/c3/Combat_Shotgun_Vraks2.png/revision/latest?cb=20120203004709)
A pump shotgun, the weapon of choice for Imperial Guard drop troops, sappers and law enforcers. While not particularly adorned or specialized in any manner, the mechanism for the firearm is extremely simple and reliable, with malfunctions such as jams being an extreme rarity, even in the most hostile environments. While commonly loaded loaded with buckshot shells, the shotgun can also be loaded with large lead slugs, trading spread and loading speed for extra accuracy and damage.
Hallowed Protection - 300 OM - Requires Area Shield Proficiency, Physical Strength
A rectangular shield of rough iron, engraved with an ancient prayer and only slightly longer than one's forearm. While otherwise unremarkable, with the utterance of a short invocation it can provide protection against simple magics for the user for a short while.
Leaping Strike - 600 OM - Requires Physical Strength, Burst Movement and Super Jumping (Basic) or higher
Tartaros leaps into the air or charges across the ground, clasping whatever weapon which is at hand tightly, before crashing down onto his target. While a very damaging attack, any sort of regular use can be a strain on the users body, and in very tight corridors, use of the attack would be borderline-impossible.

