07-05-2018, 08:59 PM
I'll make this quick and simple, like tearing off a band-aid.
I agree with what Alex has said once in that it feels that the direction the moves system is going is heading less towards "what can my character do?" and more towards "how can i most effectively screw over my opponent?" There is a hyper-competitiveness in the current atmosphere of moves, constantly trying to get the "best" or "most versatile" move for the lowest price, be it in OM, or requirements, or drawbacks. Certainly no one single person is to blame here, rather the atmosphere of ever increasing "gameyness" of moves partially ushered in by the stricter application of limits- as the format becomes more of a "game" and less of a traditional play by post roleplay, members are becoming more and more encouraged to make the "best" character, or move, or stat build, instead of an interesting one. "Tack on another drawback I'll mostly ignore and make it bigger, or better."
I don't exactly know how to fix this, though, aside from asserting to users that this is not a wholly PvP experience where you have to make the absolute bestest and most perfect character to "win," which I think we already kind of do.
I agree with what Alex has said once in that it feels that the direction the moves system is going is heading less towards "what can my character do?" and more towards "how can i most effectively screw over my opponent?" There is a hyper-competitiveness in the current atmosphere of moves, constantly trying to get the "best" or "most versatile" move for the lowest price, be it in OM, or requirements, or drawbacks. Certainly no one single person is to blame here, rather the atmosphere of ever increasing "gameyness" of moves partially ushered in by the stricter application of limits- as the format becomes more of a "game" and less of a traditional play by post roleplay, members are becoming more and more encouraged to make the "best" character, or move, or stat build, instead of an interesting one. "Tack on another drawback I'll mostly ignore and make it bigger, or better."
I don't exactly know how to fix this, though, aside from asserting to users that this is not a wholly PvP experience where you have to make the absolute bestest and most perfect character to "win," which I think we already kind of do.
![[Image: QlU6gj3.png]](http://i.imgur.com/QlU6gj3.png)
Yuuka Kazami Wrote:Do you think Yuuka *aims* the Master Spark? No. She decides which half of the world she wants to fuck.