08-31-2015, 10:11 PM
So, In my great quest to think up a half-decent character to play, I've been looking though both the rules and some people's stories as well, and whilst I admit that I've read only a tiny fraction of what's been written here, it has got me thinking about certain things; one of which is combat. Or, more specifically, SP-related combat.
Tier 1 Transformations (or Assists, for that matter) cost 2 SP per round, right? Which means that one of those is just as expensive to use as a Tier 2 Super Move. Now obviously there are always going to be characters who use Transformations, regardless of what they cost, since players are, of course, going to want to represent their chosen characters accurately...
But from a purely mechanical standpoint; aren't they significantly worse in combat than a Super Move would be? Honestly, given that most injuries are caused by Super Attacks, whilst even attacks from someone with a Tier 2 transformation will usually just inflict Accumulated Damage, I'm not sure that they'd hold a candle from a Mechanical perspective even if they didn't cost double the SP.
It seems to me that a more efficient method of using a power-up might be to just buy a Super Defence and Super Attack, and only use those (along with the Shapeshifting power or an Alternate Form to make your character look different, if you wanted) during your "transformation", so as to make it seem like they were just powered-up versions of basic moves.
For the same price as maintaining a Tier 1 transformation for an entire fight (6 SP), you could use a Tier 1 Defensive- or Utility-Type Super Move in every single one of your posts, plus end each of those posts by launching a Tier 1 Super Attack.
So am I missing something here? Or do a few extra stat points really make so much of a difference that they make up for this?
Thanks for your help, whomever replies. :mrgreen:
Tier 1 Transformations (or Assists, for that matter) cost 2 SP per round, right? Which means that one of those is just as expensive to use as a Tier 2 Super Move. Now obviously there are always going to be characters who use Transformations, regardless of what they cost, since players are, of course, going to want to represent their chosen characters accurately...
But from a purely mechanical standpoint; aren't they significantly worse in combat than a Super Move would be? Honestly, given that most injuries are caused by Super Attacks, whilst even attacks from someone with a Tier 2 transformation will usually just inflict Accumulated Damage, I'm not sure that they'd hold a candle from a Mechanical perspective even if they didn't cost double the SP.
It seems to me that a more efficient method of using a power-up might be to just buy a Super Defence and Super Attack, and only use those (along with the Shapeshifting power or an Alternate Form to make your character look different, if you wanted) during your "transformation", so as to make it seem like they were just powered-up versions of basic moves.
For the same price as maintaining a Tier 1 transformation for an entire fight (6 SP), you could use a Tier 1 Defensive- or Utility-Type Super Move in every single one of your posts, plus end each of those posts by launching a Tier 1 Super Attack.
So am I missing something here? Or do a few extra stat points really make so much of a difference that they make up for this?
Thanks for your help, whomever replies. :mrgreen:
![[Image: Remote_Sensor_Tower_and_the_Fire_Warriors_2.png]](https://image.ibb.co/jSJjAJ/Remote_Sensor_Tower_and_the_Fire_Warriors_2.png)

