08-31-2015, 12:58 PM
Raal Deathwind Wrote:The Maximum amount of time Raal can maintain it is 10 seconds. he can stop at any time(or be forced to stop if something strikes him or breaks his concentration in any way) before that, however. If he keeps it on for the full 10 seconds, it will leave him pretty tired. Not enough to prevent him from doing anything else, but enough that he would be unlikely to be able to do it more than twice in a single battle. If he only uses it for small bursts it's much less draining, however.
And yes, it summons directly in front of him. The wind tunnel itself is only able to issue straight forward from his facing.
Edit that into the description and it's approved at 600 OM.
Dante Wrote:Terminator - 600 OM (Requires Ranged Proficiency)
Previously a vintage lever-action shotgun Dante obtained, he later modified this firearm for combat against demonic foes. Dante wields the weapon with one hand, firing the shotgun and then throwing it into a one-handed, 'terminator-style' reload that takes a second - otherwise, Dante doesn't need to load more shells into the weapon.
The shotgun is equipped to interchangeably fire two different kinds of shells: a modified buckshot shell effective at 12 meters, built with a tighter spread to maximize power delivery (but can only hit one or two targets at full range, and won't ever do full damage except at close range); and a slug round effective at 20 meters that doesn't sacrifice power falloff, but instead suffers from Dante's lack of accuracy when wielding the weapon one-handed, giving him a 50/50 shot at best at anything but close range.
Approved at 600 OM.
Dante Wrote:True, that sort of stuff should be depending on SPD.
Gilgamesh - 600 OM (Requires Physical Strength)
A set of gauntlets and greaves made from a living, demonic metal. This Devil Arm functions less like armor, though, and more like a bolster to his punches and kicks. These attacks are solid and heavy, but can be stiff and slow at times, easy to counter with grappling skills. The weapon is imbued with the Fire element, burning with red heat in normal attacks. A set of thrusters on each armor piece can be used to charge Dante's attacks for up to 3 seconds each, capable of delivering almighty flaming blows if he doesn't get himself knocked back in the process. Dante can summon/despawn this weapon with a moment's concentration and a flick of his arms (a transition of about 3 seconds where he can't attack), but cannot wield it in tandem with any other weapons.
Approved at 600 OM.
![[Image: 2agonyw.png]](http://i68.tinypic.com/2agonyw.png)

