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Official Move Approval III
Dante Wrote:Terminator - 600 OM (Requires Ranged Proficiency)
Previously a vintage lever-action shotgun Dante obtained, he later modified this firearm for combat against demonic foes. Dante wields the weapon with one hand, firing the shotgun and then throwing it into a one-handed, 'terminator-style' reload that takes about a second in all - otherwise, Dante doesn't need to load more shells into the weapon. The shotgun is equipped to interchangeably fire either a 12-meter buckshot in a tight cone, or a 20-meter heavy slug.

Can you give this a little bit more downside? Maybe it's tricky to aim because you're only using one hand? Something? Right now it just seems epicly awesome all the time. Also, can it hit more than one enemy per shot, or is the "tight cone" part meant to imply that it'll only hit what you're aiming at?

Dante Wrote:Gilgamesh - 600 OM (Requires Physical Strength)
A set of gauntlets and greaves made from a living, demonic metal. This Devil Arm functions less like armor, though, and more like a bolster to his punches and kicks. These attacks are solid and heavy, but can be stiff and slow at times. The weapon is imbued with the Fire element, burning with red heat in normal attacks. A set of thrusters on each armor piece can be used to charge Dante's attacks for up to 3 seconds each, capable of delivering almighty flaming blows. Dante can summon/despawn this weapon at will with a moment's concentration, but cannot wield it in tandem with any other weapons.

Give it a few more seconds on the summoning of the weapon. Right now it sounds instantaneous.

Nealaphh Wrote:Tokua Whakaaro (Requires Ranged Proficiency, Basic Telekinesis) - 300 OM

Kopaka calls upon the Kanohi Matatu, which requires 1.5 seconds, before selecting a single target and lashing out at them with a telekinetic blast in a path directly in front of him that impacts almost instantaneously. The force of the blow is usually enough to knock normal-sized opponents off their feet, though its power diminishes at the same rate over distance as his Basic Telekinesis does.

Approved at 300 OM.

Raal Deathwind Wrote:Winds of the underworld (600 OM) (requires Ranged proficiency) (requires area effect proficiency)
Raal, using the basic principles of the Death knight magic of Whirlwind, calls upon the winds of the underworld. This creates a gust of wind 2 meters tall and wide to blow away anything in front of him, pushing away anything with physical weight or presence. Raal can use this gust of wind to blow away projectiles or other small items in front of him, as well as slow or stop an opposing prime.

If a prime has defense less than Raal's Attack stat, they will only be able to move at a fraction of their normal speed through the wind.

If a prime has defense less than half of Raal's attack stat, they will be unable to move closer to him at all, unless they get out of the wind tunnel. It would take all of their effort just to stay standing still, and any lack of grip on their part will lead them to being(relatively harmlessly) knocked over by the buffeting winds.

Raal uses up a small but accumulative amount of energy every second winds of the Underworld is channeled, and has to use the majority of his focus on channeling the attack. He has enough focus left to direct a few undead, but may not move or do any other physical or magical action until he stops casting winds of the underworld.

How long can he have this up? Is he really tired when it's over? And it summons directly in front of him, right?
[Image: 2agonyw.png]


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