01-17-2017, 02:49 PM
(01-17-2017, 03:30 AM)Jade Harley Wrote:(01-16-2017, 08:57 PM)Jade Harley Wrote: Green Sun Streetsweeper (requires Ranged Proficiency, Area Attack, Debuff proficiency) – 600 OM
This gun is based on the Korobov TKB-022PM assault rifle with a range of 10 feet. It contains about 30 rounds and fires at a rate of one round per every 5 seconds. The gun fires miniature Green Suns at Jade’s adversary, which go supernovae upon contact and plume out with a painful amount of greenish yellow energy, leaving lasting, minor annoyance burns for up to a minute afterwards that slightly lower TEC. The rounds travel as fast as a bullet and are about the size of a softball. These beams of raw energy take 5 seconds to charge up for a smaller blow, but can be charged for up to 10 seconds for greater effectiveness. A charged round can cause serious burns capable of engulfing an entire limb, moderately lowering an opponent's TEC for half a minute. After its store of energy is emptied, the Green Sun Streetsweeper takes 6 seconds to recharge; the recharge process is incredibly draining for Jade and creates visible signs of fatigue. Jade must remain stationary when firing this gun whether on the ground or in the air, but can rotate in place to track her target's movements. Cannot be used with other moves.
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Edited!
Approved!
(01-17-2017, 05:09 AM)Amaterasu Wrote:(01-16-2017, 11:53 AM)Mark Wrote: Ammy
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(01-12-2017, 03:51 PM)Amaterasu Wrote: Pyromancy (600, requires Ranged Proficiency, Debuff Proficiency)
By focusing continuously, standing still and holding her hand out with her palm up, Iza summons a flame that is initially candle-sized (almost instantly), consumes a minimal amount of energy and gradually grows to the size of a small campfire (~5 seconds), if fed with more magic energy after that it simply continues to burn at its maximum size until used or extinguished. At its maximum size Iza can hold the flame for up to 20 seconds before it becomes too tiring to keep. Otherwise, presuming that she were to use the flames as soon as they reach their maximum size, she could summon up to 4 in a row before becoming too tired - obviously, the smaller a flame is the less energy it drains. It appears and grows on her hand, which is slowly scorched as the flame burns her. This is a cosmetic side-effect though.
Iza is able to throw the flame in a lob, with a maximum range of ~20m, to attack her opponent with it. It functions like a normal fire in that it can be extinguished, it can spread to other flammable materials, cannot burn on non-flammables etc. and deals about the same damage as a regular log fire of its respective size would deal. While in Iza’s hand it must be maintained with small amounts of magic power or else it is extinguished, including if Iza’s concentration is broken. After it is thrown it lasts for up to 5 seconds during which it aggressively catches on to something flammable, attempting to stay “alive”, otherwise it goes out by itself.
While using Pyromancy until the point where she throws the flame Iza must remain stationary and cannot use other moves.
Abyssal Formula (600, requires Area Attack Proficiency)
This is Iza’s most powerful destructive magic, a forbidden spell. In order to cast it she must draw a complex circle riddled with arcane symbols and shapes on the ground, with a black ink-like substance that comes from her fingertips, and cannot use offensive moves during that time (though she can use defensive ones). While she can interrupt her work she must remain close to where she is drawing at that time (max. 2 meters away) and must resume work after 10 seconds at most, or else the entire circle's magic collapses, becoming permanently faulty even if completed. While incomplete or faulty the circle is just a more or less fancy drawing with incomprehensible glyphs and latin words, but once completed (and not faulty) it unleashes its real power.
Namely, the ground breaks away into a circular pit as large as the circle formula was. That pit goes down for ~3 meters – enough to do some serious damage. Anything above the circle remains unaffected, although things resting on the ground that breaks away would of course fall down. The pit's walls are uneven and can be climbed out of with some effort if an opponent has no other means of escaping it. After 10 minutes the pit then refills itself, "pushing" anything inside it to the surface.
Iza can make the circle any size she wants as long as its diameter is at least one meter, and the entire surface that she intends to subject to the Abyssal Formula can be painted (it can’t be obstructed by buildings, greatly uneven terrain etc). Due to the larger size it takes her exponentially longer to paint a circle the bigger it is, by the following formula:
(1 minute) * X², where X is the diameter of the circle in meters. 1m would be 1min, 2m would be 4min, 3m would be 9min and so on.
The amount of stamina that Abyssal Formula drains is based on the circle's size: assuming that Iza has 20 "units" of stamina, it takes as much stamina from her as it takes in minutes to draw the circle (so a 2m circle that takes 4 minutes to complete would take 4 units), and is drained only when the formula does its thing after the circle is completed. If Iza spends more stamina on a circle than she has available the circle will shrink to the maximum size that it can do with the available stamina then take effect, and Iza will pass out due to overexertion.
Gravetouched (600, Phys Str, Debuff Proficiency)
Having been to the realm of the dead has not left Iza without traces. Her body is covered in grave rot, remains of long-dead creatures rotten far beyond recognition. Her Lich magic turns that grave rot into a dangerous weapon.
Iza must draw out her necrotic magic by focusing for ~5 seconds, during which she cannot move, causing any visible parts of her body to darken and take on the appearance of a fouling corpse, in a sickly dark gray color. Her entire body becomes dangerous to direct physical contact at this point, including the shroud she is cloaked in, though Iza will typically attempt to establish that physical contact with her hands. Physical contact must be direct - it cannot be through a medium such as a melee weapon that an opponent holds as they hit Iza with it. However if an opponent is wearing armor, clothes or similar (a representation of DEF, not a shielding move) touching that armor/clothing counts as “direct” physical contact.
If Iza is able to touch her opponent the grave rot infects them by way of her lich magic. The effects become more intense the longer contact is upheld: very brief contact of less than a second will merely leave an uncomfortable numbness at that spot, while extended contact infects an opponent causing what Iza calls “deathtouched”.
This has the following effects: the limb(s) that is/are infected gradually numb(s), visibly rot(s) and become(s) increasingly hard to use, obeying the brain’s orders more slowly and less accurately than a healthy body. If touched for at least 10 seconds without break the limb(s) become “dead”, going limp, numb and not functioning, while looking like the limb(s) of a rotten corpse. Even things surrounding the deathtouched bodypart may appear aged and rotting, such as clothes turning to rags, metal rusting etc, but it’s a cosmetic side-effect with no bearing on the fight. After ~20 seconds of breaking the physical contact the affected bodyparts begin to heal again but it takes 10 further seconds for them to regain their function and become fully responsive again.
Iza can continuously maintain Gravetouched for up to 2 minutes of total time in a fight (such as casting it twice, leaving it in effect for one minute each time), tiring her a fair amount (after a minute she will be exhausted, needing to catch her breath for a while). She cannot use other moves or move faster than at a slow running pace (7-8 km/h) while it is in effect, and takes ~3 seconds after ending Gravetouched before she can use other moves again.
Using Gravetouched on an opponent’s torso and head only causes the rotting and other appearance changes as well as some discomfort (mainly fluff), but they remain fully functional. The actual debuff functions only on an opponent's limbs - the arms and legs on a humanoid, or similar limbs on other types of opponents. A maximum of half an opponent's limbs can be debuffed (so, 2 on a regular humanoid) at a time.
Pyromancy: Does this do damage equivalent to standard fire or is it more/less damaging? How draining is this exactly? You state that it is draining to maintain but how harsh exactly is the move on the caster, all-told?
Abyssal Formula: Can she do this in fits and starts or does she need to sit down and work the whole thing out at once? How draining is this to cast? I’m gonna say that 10 meters deep is too much, since it fundamentally changes how the battle would develop and puts anyone without a specific few powers or a sufficient speed stat at a large, long-term disadvantage. If you wanted to give this a duration or something before the hole ‘rebounds’, I’d be receptive to the idea.
Lich Dagger: Looks good. Approved.
Gravetouched: This one I’m a little iffy on. I’d be more comfortable with a longer cast time, since this can debuff for so long. Maybe 5 seconds? I also feel like there should be some mention of how much overall area this can effect. Without a maximum she could just grab someone’s ankles and kill their legs for 30+ seconds at a time, which is pretty harsh in terms of debuffs. That’s not to mention what happens if she could get them in a bear hug. Also, why is this 600?
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Argh... I'm annoyed at myself for never being able to write a proper move on the first go (Lich Dagger doesn't count, that was easy to write).
Abyssal Formula has been edited. It's a bit hard to balance because it takes that long to draw, so I wanted it to have some amount of power behind it. Hope this works.
Gravetouched would cost 600 since the debuff is variable, in that it grows stronger the longer Iza can touch someone. And holy damn did that get long.
As usual, bolded parts are where I've added or edited anything to the move. Struck through ones are entirely removed.
Looks good to me. For Abyssal Formula, you can have the hole create a vacuum or something to slam them in with more force if you want. I'm cool with the damaging aspect since like you said it's pretty hard to pull off, I was more worried about someone being permanently stuck at the bottom of a hole. =P The depth you have here and the fact that the sides are climbable solves the issue I had.
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights


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