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Official Move Approval III
Winds of the underworld (600 OM) (requires Ranged proficiency) (requires area effect proficiency)
Raal, using the basic principles of the Death knight magic of Whirlwind, calls upon the winds of the underworld. This creates a gust of wind 2 meters tall and wide to blow away anything in front of him, pushing away anything with physical weight or presence. Raal can use this gust of wind to blow away projectiles or other small items in front of him, as well as slow or stop an opposing prime.

If a prime has defense less than Raal's Attack stat, they will only be able to move at a fraction of their normal speed through the wind.

If a prime has defense less than half of Raal's attack stat, they will be unable to move closer to him at all, unless they get out of the wind tunnel. It would take all of their effort just to stay standing still, and any lack of grip on their part will lead them to being(relatively harmlessly) knocked over by the buffeting winds.

Raal uses up a small but accumulative amount of energy every second winds of the Underworld is channeled, and has to use the majority of his focus on channeling the attack. He has enough focus left to direct a few undead, but may not move or do any other physical or magical action until he stops casting winds of the underworld.


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