08-28-2015, 04:08 PM
Shade: Omni's still looking at these and will probably come back with some more detailed/final judgments on them later, but for the purposes of giving you feedback in a timely manner I'm gonna throw some of my thoughts at you:
This just reads too OP for me, even for a Tier 1 Super. Maybe think about reworking it to where it only affects one opponent, and if you're gonna just leave it as a regular move, add some more downsides to it, like perhaps Shade can't personally use any other move when this is happening?
Also, any Super is negated by an opposing Super of the same or higher Tier. So somebody with a Tier 1 Defense could probably block this, barring any weird extra circumstances.
No, noting that will probably not be a sufficient downside since that's implied in the move's description, as the opponent gets all of Shade's moves. Personally I'd recommend just shortening the time (in ten minutes you could probably go through an opponent's whole roster of moves, lol, and at that point I'd argue it's variable and needs a price raise). Honestly I don't even know what you're talking about with "rounds," and you don't need any SP for Mimic unless you're Mimicing a Super.
Leaving this one for Omni since I'm not familiar with Ganon's move
Shade Wrote:Quote:Shadow Boxing (Requires Area Attack Proficiency, Debuff Proficiency) - Tier One Super Utility - 600 OM
By tapping into the shadows of those around her, Shade can level the playing field.
Any living creature with a shadow affected by this is now physically linked to their shadow for the duration of the fight. Any damage taken by the shadow affects the shadow's owner in the same way. (Gunshot to the shadow's shoulder = Gunshot wound on the shoulder of the shadow's owner.) This affect makes it harder and more mentally taxing for one to successfully dodge or block attacks, as they now have to defend their shadow as well.
An owner's shadow resists damage as much as the owner does (Attacks on the shadow and the resulting damage is calculated as if the owner was hit directly). Limbs cannot be removed in one hit from attacks on shadows (You cannot make a clean slice through the arm of the shadow and expect the owner's arm to fall off, although the same amount of damage is taken).
Shadow Boxing is cast like this: Her host starts with their hands centered in front of their chest, palms towards each other. They move their hands down and turn them out, pushing out away from her body to the left and right. This sends a spherical wave of black energy outwards, with her as the center-point. This turns the world black, and any living thing with a shadow white, staying that way until the wave reaches it's maximum radial range of 20 meters. The hand signal takes 1 second to perform; the area of affect takes 3 seconds to reach it's max range. If user is struck down before the sphere reaches maximum range, it stops where it is, and all targets hit by it will still be affected.
"With a shadow," refers to anyone who has not had their shadow removed by Shade. All individuals affected by this will have a their shadow's color increased to pitch black, regardless of actual light levels.
//Pros: Affected individuals have the same weakness as Shade now. Affected individuals must not protect their body and shadow from attack to avoid being hurt.//
//Cons: Affects friends and foes alike. Effect is indiscriminate.//
Will making it a Tier 1 Super Utility be sufficient? I mean, it only needs to be cast at the beginning of combat anyway. Also, will it need to be upgrade to higher Tiers at any point or is Tier 1 sufficient for full effectiveness at all levels? And because it's a utility, it shouldn't be blockable right? Cause it shouldnt be, IC.
This just reads too OP for me, even for a Tier 1 Super. Maybe think about reworking it to where it only affects one opponent, and if you're gonna just leave it as a regular move, add some more downsides to it, like perhaps Shade can't personally use any other move when this is happening?
Also, any Super is negated by an opposing Super of the same or higher Tier. So somebody with a Tier 1 Defense could probably block this, barring any weird extra circumstances.
Quote:Quote:The Black Spark (Requires Debuff Proficiency, Mimic) - 300 OM
Tapping into herself and a target's shadow, Shade can swap strength with the opponent.
Shade and her target 'swap' moves. Shade can now freely use the target's moves, and the target can use hers, but both are now unable to use their own. Shade and her target are as skilled in these new moves as if they had Mimicked them. This lasts for 10 minutes, or until Shade or her target are knocked unconscious.
The Black Spark is cast like this: Shade's host grabs both of the target's hands in hers. Black lightning chargers up in each persons right forearm for half a second, then shoots down their arm, spiraling around it, and then down the opponent's left forearm, stopping at each one's shoulder. This takes 2 seconds in total to complete. Shade must maintain a grip on the target's hands until completion or this has no effect.
Will noting that it's effects can be reverse by the target using this move against Shade be sufficient? If not, then how about reducing it to 1 Round be cast, and/or needing 1 SP pumped into it to last more that 1 Round, per Round. (Essentially not costing SP for it's initial cast or repeated casts as long as the cast is completed.
No, noting that will probably not be a sufficient downside since that's implied in the move's description, as the opponent gets all of Shade's moves. Personally I'd recommend just shortening the time (in ten minutes you could probably go through an opponent's whole roster of moves, lol, and at that point I'd argue it's variable and needs a price raise). Honestly I don't even know what you're talking about with "rounds," and you don't need any SP for Mimic unless you're Mimicing a Super.
Quote:Quote:Shadow Jumper (Requires Basic Fusion, Symbiosis, Telepathy) - 300 OM
Shade preys on the mind of a weakened foe, convincing them to let her 'shadow' them. They let her temporarily take their body and use it as her own. When used on a weakened target with less TEC than Shade, She can convince them to fuse with her, allowing her access to their strength and remaining SP. Lasts until the both parties are to weak to continue fighting (Depletion of SP), or if they are knocked unconscious, ejecting Shade from her forced host.
So, do I need to structure it the same as Ganon's, which you approved off the bat in Move Approval II? If it needs to be a Super Move, can it be Tier 1 if structured similar to Ganon's?
Leaving this one for Omni since I'm not familiar with Ganon's move
![[Image: 2agonyw.png]](http://i68.tinypic.com/2agonyw.png)

