01-16-2017, 12:19 AM
Ammy: I’ll go over yours after I get some sleep.
Approved!
Creeper’s Skin: Approved.
Explosive Punch: Roughly how damaging is this? Does it require concentration during the charge period? The charge time seems kinda long but if that’s what you want I’m okay with it.
Can this be used in conjunction with any other moves?
Good to go!
Approved!
(01-12-2017, 08:35 PM)Alexander Anderson Wrote: Tier 1 Super Defense: Regenerator -- 600 OM (Requires: Advanced Regeneration, Survival)
Sometimes, there's just no completely avoiding or defending against attacks completely. At least not the old-fashioned way. In these instances, Anderson elects to simply take the attack head-on, letting himself be blasted by it and take the full brunt of it. He is thrown back, taking the appropriate damage and knocked flat, going still as the grave for several moments, as if defeated. But he rises again, with a look of glee and a predatory gleam in his eyes. The wounds he sustained from the attack, already mostly healed, rapidly close and finish healing before the very eyes of those watching, leaving him virtually unharmed by even such a powerful attack. He will perhaps be bloodied, roughed up, his glasses shattered, clothing torn, but fully fit to continue fighting. Such powerful, quick regeneration greatly taxes him, however, and he cannot do it often (as represented by SP), but even a few times is often sufficient against a powerful foe.
Approved!
(01-13-2017, 09:32 AM)Cupa Wrote: Creeper's Skin 600 OM
Tier One Super Defensive Move (Requires Area Shield)
Cupa's body is covered in a light green light for a second before she is suddenly frozen in place, her entire body turned green instead of her normal skin color. Renders her immobile and blocks any attack that hits her for fifteen seconds. Can block up to a tier one super move, anything higher will break it, most likely sending Cupa flying in the process. Requires a lot of energy to use, and Cupa can't use any moves for thirty seconds after this move.
Explosive Punch 300 OM (Requires Physical Proficiency)
Cupa charges her right hand for thirty seconds, during which it glows a faint orange color. She can move while charging it, but can not use any melee attacks while it charges. Can still use ranged attacks while it charges, but only with her left hand. When fully charged, her hand becomes the same orange color as her eyes and hair. When an opponent is hit with this hand, a focused explosion goes off, centered around her hand. The explosion is a foot in diameter, and is moderately draining to Cupa, as she has to focus most of her energy on the charging hand.
Creeper’s Skin: Approved.
Explosive Punch: Roughly how damaging is this? Does it require concentration during the charge period? The charge time seems kinda long but if that’s what you want I’m okay with it.
(01-15-2017, 01:55 PM)Sarah Kerrigan Wrote: Kinetic slam - (Requires physical proficiency, Basic Telekinesis) - 300 OM.
Kerrigan focuses psychic energy into one of her hands, requiring her to stand still for a moment. A sickly yellow glow encompasses her chosen hand as powe gathers around it.
If Kerrigan manages to touch her opponent with her glowing hand within two seconds of creating this charge, the yellow glow spreads around her opponent's body. Kerrigan then lifts her hands up, which causes her opponent's body to be lifted into the air by a sudden surge of gravity, and then promptly slams her hand down, causing the opponent to be slammed flat on their back (regardless of their initial position) into the ground, before the energy subsides. This whole process only takes a second, roughly.
This ability is a moderate drain on Kerrigan's energy, and only works on opponents with equal or less DEF than she has ATK. On opponents with more DEF than her attack, Kerrigan will merely stagger them, pushing them to their knees, but doing nothing more, and opponents with 2X Defence might feel a weight on their body momentarily, but will deal with no more than a tiny amount of irritation, feeling as though they were wearing weighted clothing for a brief moment.
While this move is effective in knocking an opponent off their feet and leaving them vulnerable, it doesn't actually do any more damage than a hard throwing martial arts move might do, leaving an opponent winded and with a sore back, and little more (Unless they were damaged to begin with, or thrown onto a dangerous surface.). additionally, if an opponent can teleport or otherwise escape the grip of the energy in order to move farther than 5 feet away from Kerrigan, they will be able to escape the move even after the aura has latched onto them.
Can this be used in conjunction with any other moves?
(01-15-2017, 03:29 PM)Jade Harley Wrote: Becquerel (Tier 2 Assist – 10 stats – 2 SP per post – 1500 OM)
[spoiler][/spoiler]
Becquerel, usually simply called 'Bec' by Jade, is Jade's best friend and childhood guardian. He is a large white-furred canine about the size of an adult German Shepherd. He has a tendency to light up with electric green sparks and does not appear to have any discernible facial features aside from his mouth. While he appears fairly laid-back and lazy, Bec will leap into action when Jade is threatened, teleporting himself and telekinetically flinging objects around the battlefield and attacking viciously with his teeth.
Good dog. Best friend!
ATK: 4
DEF: 3
SPD: 1
TEC: 2
Teeth (300 OM, requires Physical Strength)
Both Jade and Becquerel have sharp teeth and especially prominent canines. Talk shit, get bit.
Good to go!
(01-15-2017, 04:15 PM)Demetri Malius Wrote: -to add in two things. >3> freaking premature posting
A first thing is an alternate form for Demetri:
Combat Mode(Alt form):
Iris takes over Demetri's weaponry and armor, distributing his stats more evenly for combat. She goes from having a blue glow to a red glow.(11 stats total, +1 from stat increase)
ATK: 3
DEF: 2
SPD: 3
TEC: 3
(as a side note, Demetri's chains and weapons go from being metallic and medieval to energy like weapons, though it doesn't affect their uses)
Synergy(Tier 2 Power up):
IRIS integrates with Demetri and greatly increases his speed and tech, giving his razor sharp reflexes and making it easier to escape his foes.
ATK: -
DEF: -
SPD: +5
TEC: +5
Approved!
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights


[/spoiler]![[Image: 81326f4d90c0c65c3f463d0bac74bb88.jpg]](https://s-media-cache-ak0.pinimg.com/564x/81/32/6f/81326f4d90c0c65c3f463d0bac74bb88.jpg)
![[Image: 4014383419c52a8fa090cfc1ebd8a538.jpg]](https://s-media-cache-ak0.pinimg.com/736x/40/14/38/4014383419c52a8fa090cfc1ebd8a538.jpg)