08-27-2015, 02:34 PM
Omni Wrote:Well I mean making it a way to make moves slower but more powerful sounds like it would probably be best as an alternate form. But if you want them to have slightly different effects in your "soul eater" mode beyond that, such as changing a normal hit to a Damage-over-Time, it just means making each move individually variable as you've done here. I don't mind if you switch to these versions, no cost.Yeah, I understand. At first I wanted to make some use out of Debuff Proficiency, but I wasn't sure about what sort of debuff I would apply - the one that fits most with Ragna is draining health with attacks, but I don't have any form of Regeneration yet in order to use that. I guess I will stick to these new versions for now, but I do eventually want to apply health draining as per Ragna's original fighting moveset, so I may yet revisit this (and any other moves I decide to integrate into Soul Eater).
