08-26-2015, 08:59 AM
Magic Realm certainly wouldn't be quite as magical without all the, well, magic. Unfortunately, the magic system in Magic Realm is very complicated, but very rewarding when it is mastered. Like everything else in the game, it is also totally different from every other tabletop RP. It should be noted that this guide assumes you understand basic gameplay and combat.
So where to start with magic? Well, let's begin by answering the title question. The de facto quintessential combat spell in Magic Realm is fiery blast. It's a versatile attack spell that can attack as many or as few enemies as you want in a fight, and is capable of taking out the biggest, meanest monsters in the game.
There are two ingredients to consider when casting magic; Ritual and Color. You can think of these two components as Spell and Energy. There are eight different Ritual categories in Magic Realm, each with their own general themes. Type I is holy, restorative magic, whereas Type V is demonic rites, whereas Type VIII is harmful trickery. In the instance of Fiery Blast, it is a Type IV spell, so a character who wanted to cast it would need at least one unfatigued, unenchanted Type IV magic chit.
Having that, the next thing we need is color, or 'energy', to power our Type IV Magic chit. There are five colors of Magic in the Realm, including White, Grey, Gold, Purple, and Black. There are several ways to get color. First, at the end of every in-game week, the entire magic realm becomes infused with at least one color of magic for a single day. Second, characters can discover or purchase treasures that supply them with a constant source of color. Third, characters can use existing color energy in their reserves to Enchant a map tile causing all of the clearings in that tile to grant one or more colors depending on the tile. Finally, and most commonly, characters (spellcasters especially) can create their own color energy.
To do this, characters need to have an unfatigued Magic chit of any type I-V. Next, they will record a Spell Preparation Phase, Followed by a Spell phase. The Spell Prep Phase simulate's a magic user's need to gather their thoughts and enter a mindset suitable for magic. Any Spell phase recorded thereafter will allow the magic user to enchant either an unfatigued Type I-V Magic chit, or, use an existing enchanted chit to enchant the map tile they're in.
Fiery Blast is a Type IV spell, so it requires purple magic to power it. Each of the chits numbered I - V supply a different color of magic.
Type I - White
Type II - Grey
Type III - Gold
Type IV - Purple
Type V - Black
So, as you can see, we will need to have an enchanted Type IV chit to power the Ritual for Fiery Blast. If we were planning to cast only one Fiery Blast, we would be all set. It is, however, usually good to have at least two of a given combat spell prepared, just in case. When you are not receiving constant color from an outside source, you will need one enchanted color chit for each corresponding spell you cast. This means that, when using your own energy, spellcasting will fatigue TWO magic chits; the Ritual and the chit used for Color.
In combat, Fiery Blast basically plays as an Lāāā missile attack against every desired target in the clearing. The speed of your spell depends on the Magic Chit used as the Ritual, so it's a good idea to use your slowest Magic chits as color, and your fasted ones as the Ritual.
These are the very basics of magic in the game. I'll get into Alerted Spells, Permanent Spells, and Curses next time.
So where to start with magic? Well, let's begin by answering the title question. The de facto quintessential combat spell in Magic Realm is fiery blast. It's a versatile attack spell that can attack as many or as few enemies as you want in a fight, and is capable of taking out the biggest, meanest monsters in the game.
There are two ingredients to consider when casting magic; Ritual and Color. You can think of these two components as Spell and Energy. There are eight different Ritual categories in Magic Realm, each with their own general themes. Type I is holy, restorative magic, whereas Type V is demonic rites, whereas Type VIII is harmful trickery. In the instance of Fiery Blast, it is a Type IV spell, so a character who wanted to cast it would need at least one unfatigued, unenchanted Type IV magic chit.
Having that, the next thing we need is color, or 'energy', to power our Type IV Magic chit. There are five colors of Magic in the Realm, including White, Grey, Gold, Purple, and Black. There are several ways to get color. First, at the end of every in-game week, the entire magic realm becomes infused with at least one color of magic for a single day. Second, characters can discover or purchase treasures that supply them with a constant source of color. Third, characters can use existing color energy in their reserves to Enchant a map tile causing all of the clearings in that tile to grant one or more colors depending on the tile. Finally, and most commonly, characters (spellcasters especially) can create their own color energy.
To do this, characters need to have an unfatigued Magic chit of any type I-V. Next, they will record a Spell Preparation Phase, Followed by a Spell phase. The Spell Prep Phase simulate's a magic user's need to gather their thoughts and enter a mindset suitable for magic. Any Spell phase recorded thereafter will allow the magic user to enchant either an unfatigued Type I-V Magic chit, or, use an existing enchanted chit to enchant the map tile they're in.
Fiery Blast is a Type IV spell, so it requires purple magic to power it. Each of the chits numbered I - V supply a different color of magic.
Type I - White
Type II - Grey
Type III - Gold
Type IV - Purple
Type V - Black
So, as you can see, we will need to have an enchanted Type IV chit to power the Ritual for Fiery Blast. If we were planning to cast only one Fiery Blast, we would be all set. It is, however, usually good to have at least two of a given combat spell prepared, just in case. When you are not receiving constant color from an outside source, you will need one enchanted color chit for each corresponding spell you cast. This means that, when using your own energy, spellcasting will fatigue TWO magic chits; the Ritual and the chit used for Color.
In combat, Fiery Blast basically plays as an Lāāā missile attack against every desired target in the clearing. The speed of your spell depends on the Magic Chit used as the Ritual, so it's a good idea to use your slowest Magic chits as color, and your fasted ones as the Ritual.
These are the very basics of magic in the game. I'll get into Alerted Spells, Permanent Spells, and Curses next time.
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
Don't try to rescue me I don't need to be rescued

