08-24-2015, 11:11 PM
I figured I'd start journaling our escapades in the Realm to further entice people who were maybe not convinced this is amazing.
Game 1: Nealaphh the Sorceror, Demetri the Swordsman, Cyburn 'Angmar' Witch King
The trio started at the Inn, and were immediately posed with the challenge of having to traverse the caverns beneath the mountains to the south. Though it would not be a long trek underground, caves are always bad news. Luckily, everyone made it through safely, though the Sorceror stayed an extra day to infuse the area with purple magic, just in case the group needed to make a retreat back through the caves.
They emerged in the Dark Valley, with the Chapel and the Knights of the Order looming on the ridge to west. Thankfully for the trio, they Knights would not leave their post to come investigate these travellers. Weighing their options, the Sorceror and Witch King decided to investigate the overpass to the north, while the Swordsman Demetri opted to head to the fabled southern ruins, in hopes of finding an easier fortune.
...and find one he did. After searching through the dessicated, nameless ruins of old, the Swordsman stumbled upon a massive hoard of ancient treasure. Though it was clear that its owner, doubtless some fell beast, would return in time, Demetri was certain to grab as much of the swag as he could.
In the meantime, Cyburn and Nealaphh scaled the hills to the north and were immediately beset by a tremendous spider. In the ensuing battle, the Witch King summoned his wild magics to try and transmorphize the foe into something less lethal, but the unpredictable magics instead turned the already deadly arachnid into an even more terrible dragon!
In desperation, the Nealaphh tried to blast the dragon to pieces with his own spells, but the beast was too fearsome, and shrugged the eldritch blast off with nary a flinch. Though the Sorceror tried to lure the serpent away from Cyburn, the Witch King failed to flee, and was summarily torn limb from limb. Having no other choice, Nealaphh shifted into the form of a thin, ghostly wisp of vapor and glided away from the grisly scene.
Returning to the Dark Valley to make camp and regain his magic power, the Sorceror waited for his ghostly compatriot to recorporate at the Inn to the northeast and regroup for a counter attack. Since the Witch King's magic had faded, the spider had once again returned to its natural form.
Planning a better plan, the Nealaphh and Cyburn again stormed the peaks of the overpass and confronted their foe. This time, the Witch King's dark power turned the spider into a hapless bull, which the Sorceror summarily vaporized with a twitch of his hand.
This was all in good fortune, as the erstwhile arachnid had been guarding the ancient Cairns; an unspeakably ancient burial ground of warriors who took their spoils of war to the grave. The Witch King and Sorceror spent a few days picking apart the towering stone tombs and claiming these treasures for themselves.
In due time, drained from the excavation and woven magic, the Witch King and Sorceror descended from the twin peaks in opposite directions. The Sorceror volunteered to remain in the northlands and thoroughly plunder the prized Cairns, while the Witch King would meet the Swordsman to the south, once the wily thief had finished his own ventures.
With any luck, the Witch King will be able to turn Demetri himself into a dragon, and together, the trio will venture off to greater glories still...
Game 1: Nealaphh the Sorceror, Demetri the Swordsman, Cyburn 'Angmar' Witch King
The trio started at the Inn, and were immediately posed with the challenge of having to traverse the caverns beneath the mountains to the south. Though it would not be a long trek underground, caves are always bad news. Luckily, everyone made it through safely, though the Sorceror stayed an extra day to infuse the area with purple magic, just in case the group needed to make a retreat back through the caves.
They emerged in the Dark Valley, with the Chapel and the Knights of the Order looming on the ridge to west. Thankfully for the trio, they Knights would not leave their post to come investigate these travellers. Weighing their options, the Sorceror and Witch King decided to investigate the overpass to the north, while the Swordsman Demetri opted to head to the fabled southern ruins, in hopes of finding an easier fortune.
...and find one he did. After searching through the dessicated, nameless ruins of old, the Swordsman stumbled upon a massive hoard of ancient treasure. Though it was clear that its owner, doubtless some fell beast, would return in time, Demetri was certain to grab as much of the swag as he could.
In the meantime, Cyburn and Nealaphh scaled the hills to the north and were immediately beset by a tremendous spider. In the ensuing battle, the Witch King summoned his wild magics to try and transmorphize the foe into something less lethal, but the unpredictable magics instead turned the already deadly arachnid into an even more terrible dragon!
In desperation, the Nealaphh tried to blast the dragon to pieces with his own spells, but the beast was too fearsome, and shrugged the eldritch blast off with nary a flinch. Though the Sorceror tried to lure the serpent away from Cyburn, the Witch King failed to flee, and was summarily torn limb from limb. Having no other choice, Nealaphh shifted into the form of a thin, ghostly wisp of vapor and glided away from the grisly scene.
Returning to the Dark Valley to make camp and regain his magic power, the Sorceror waited for his ghostly compatriot to recorporate at the Inn to the northeast and regroup for a counter attack. Since the Witch King's magic had faded, the spider had once again returned to its natural form.
Planning a better plan, the Nealaphh and Cyburn again stormed the peaks of the overpass and confronted their foe. This time, the Witch King's dark power turned the spider into a hapless bull, which the Sorceror summarily vaporized with a twitch of his hand.
This was all in good fortune, as the erstwhile arachnid had been guarding the ancient Cairns; an unspeakably ancient burial ground of warriors who took their spoils of war to the grave. The Witch King and Sorceror spent a few days picking apart the towering stone tombs and claiming these treasures for themselves.
In due time, drained from the excavation and woven magic, the Witch King and Sorceror descended from the twin peaks in opposite directions. The Sorceror volunteered to remain in the northlands and thoroughly plunder the prized Cairns, while the Witch King would meet the Swordsman to the south, once the wily thief had finished his own ventures.
With any luck, the Witch King will be able to turn Demetri himself into a dragon, and together, the trio will venture off to greater glories still...
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
Don't try to rescue me I don't need to be rescued

