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Move Approval V
(05-07-2018, 11:21 AM)Dane Regan Wrote: Your fodder move and your changes to Abyssal Screech are approved. Also, you have quite a few drawbacks for your screech move and the range is very limited. Are you sure you don't want it to work with double China's ATK instead (for range, obviously - not damage)? With one point of ATK adding 2ft, and someone else's DEF subtracting 1ft. You do you, but I don't see a problem with you upgrading it like that.

Oh. Sure, thanks, that'd be great.
Is this okay for the new version then?:

[spoiler]
China Wrote:Abyssal Screech (300)
(Area Attack Proficiency, Physical Strength, Ranged Proficiency)
This Move can only be used when China's mouth is in its second form (see 'Resilient China Fangs'). China opens his mouth wide and lets loose a piercing shriek so loud and so high-pitched that it is actually capable of causing real harm to those hearing it from close by.

Abyssal Screech damages the eardrums of affected parties, so generally the only visible sign of any injuries caused will be blood running from the ears, at the most. The distance at which one can stand from China before being within range of having their eardrums ruptured depends on their DEF compared to his ATK. For each point of ATK he has 2' of distance is added, then 1' is deducted for each point of DEF the affected character has; so, for example, if his ATK was 10 and his opponent's DEF was 5, he could harm them from up to 15' away from his head. Enemies outside the damage range may still feel some pain, but will not be harmed by it and will be assumed to be capable of ignoring it well enough to continue fighting unless the character's owner states otherwise. Characters whose DEF is at least twice China's ATK will not be harmed by this Move (unless their owner wishes them to be).

This Move can be maintained for a maximum of 20 seconds and in order to take enough damage to actually have their eardrums burst, an individual must remain close enough to China to be affected for at least 2 seconds. China himself will not be harmed by Abyssal Screech, but otherwise it will affect enemies and allies alike. China must remain stationary whilst using this Move and must Focus on it completely, so cannot use any other Moves or Powers at the same time. Also, this Move tires him significantly, has a 15 minute cooldown period, and prevents him from speaking at all for 5 minutes after each use.

Abyssal Screech can theoretically deal lethal damage, though in order for it to do so China would have to keep an opponent at very close proximity (1/2 of their affected range) for twice the standard effect duration (4 seconds). This will generally only be possible for lesser Secondaries or Primes too weakened to fight back (i.e. I could have him use it as a finisher move after having won a graded fight).
[/spoiler]
[Image: chinasig3.png]


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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