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Official Move Approval III
Omni Wrote:
Nealaphh Wrote:Matter Reassignment [Tier 1 Defensive Supermove] (Requires Phasing) - 600 OM

Nealaphh observes an incoming attack and removes a majority of its matter from the physical universe. It takes three seconds for Nealaphh to phase a sufficient amount of its body, so any attack that hits in this time affects Nealaphh normally. Nealaphh can remain phased for up to 5 seconds, during which time its form appears as a black, smokey image of its usual self. Nealaphh can move at its normal speed while phased, but is subject to any attacks or environmental hazards that might affect it upon returning to the physical world. In addition, spiritual, mental or magical attacks can have a partial effect on Nealaphh while phased.
How does this affect melee attacks if at all?
Quote:Inertial Tampering (Requires Ranged Proficiency, Advanced Telekinesis) - 600 OM

Nealaphh can mentally lift up to ten non-prime objects within a 30 meter radius that collectively weigh less than 200 lbs and fling them forcefully at any target within 60 meters, though the farther away the target is, the easier the projectile is to dodge, as the flung objects cannot change their trajectory once thrown. All thrown objects travel at about the speed of an average football throw, unless they are especially heavy or unwieldy objects.
This is something that you can do without an additional move, as lifting and manipulating object is built in to telekinesis. However the actual weight you can lift and throw is dependent entirely on your ATK stat. 200lbs is going to be a pretty short distance with your 1 ATK.

Quote:Nealaphh can also use its telekinetic power to snatch and redirect incoming solid projectile attacks from enemies, provided that it has significant time to perceive and react to the missile. Nealaphh can only redirect a single projectile at a time in this fashion, and is limited by the same weight and distance constraints that apply to objects it throws itself.
This would be fine at 300 but I think it needs a little more detail on its actual method of effect. Would a missile explode if he "snatched" it, for example? Is it literally just using telekinesis to snatch and throwback? I don't think you'd need a move in that case, though obviously you might be able to create a better redirection move than simply that which doesn't require so much skill and luck to pull off in a fight..

1. The phase move affects both ranged and melee attacks the same way, in that they'll both just pass through Nealaphb harmlessly, unless spiritual, magical, or psionic.

2. I can throw in a clause that says objects which are heavier cannot be thrown as far. My reasoning, though, is that I myself can deadlift a little over 200 lbs, and I don't consider myself to have above average strength. I figure that Nealaphh should be able to move anything with its telekinesis with about as much efficacy as if it was using its own muscles; granted it still would be able to toss 200 lbs very far.

Also I thought I needed to purchase a move for my powers to have any tangible damaging effect on other primes.

3. Yeah, Nealaphh is just snatching objects telekinetically and tossing them back. Again, I thought I needed a move to have an effect on primes. If not, we can drop that one all together.
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued


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