08-22-2015, 11:12 PM
Quote:Specter Claws (Requires Physical Strength) - 300 OMOk.
Shade augments her host's limbs with sharp claws, tipping each finger and toe. These blade are invisible to the naked eye, but have shadows as if they were actually there. Individuals with Enhanced Senses can see the claws on the host's limbs with increasing clarity depending on their skill. Those with a Mastery of their Enhanced Senses can clearly see the translucent claws.
//Claws are invisible to those with out Enhanced Senses or Basic. Those with Advanced can see them slightly if they're looking for them. Those with Master can see them as clear as they would a shard of glass.//
Quote:Shadow Boxing (Requires Area Attack Proficiency, Debuff Proficiency) 300 OMNeeds greater downsides.
By tapping into the shadows of those around her, Shade can level the playing field.
Any living creature with a shadow affected by this is now physically linked to their shadow for the duration of the fight. Any damage taken by the shadow affects the shadow's owner in the same way. (Gunshot to the shadow's shoulder = Gunshot wound on the shoulder of the shadow's owner.) This affect makes it harder and more mentally taxing for one to successfully dodge or block attacks, as they now have to defend their shadow as well.
An owner's shadow resists damage as much as the owner does (Attacks on the shadow and the resulting damage is calculated as if the owner was hit directly). Limbs cannot be removed in one hit from attacks on shadows (You cannot make a clean slice through the arm of the shadow and expect the owner's arm to fall off, although the same amount of damage is taken).
Shadow Boxing is cast like this: Her host starts with their hands centered in front of their chest, palms towards each other. They move their hands down and turn them out, pushing out away from her body to the left and right. This sends a spherical wave of black energy outwards, with her as the center-point. This turns the world black, and any living thing with a shadow white, staying that way until the wave reaches it's maximum radial range of 20 meters. The hand signal takes 1 second to perform; the area of affect takes 3 seconds to reach it's max range. If user is struck down before the sphere reaches maximum range, it stops where it is, and all targets hit by it will still be affected.
"With a shadow," refers to anyone who has not had their shadow removed by Shade. All individuals affected by this will have a their shadow's color increased to pitch black, regardless of actual light levels.
//Pros: Affected individuals have the same weakness as Shade now. Affected individuals must not protect their body and shadow from attack to avoid being hurt.//
//Cons: Affects friends and foes alike. Effect is indiscriminate.//
Quote:The Black Spark (Requires Debuff Proficiency, Mimic) - 300 OMNeeds a greater downside or a much shorter duration (~2 minutes?)
Tapping into herself and a target's shadow, Shade can swap strength with the opponent.
Shade and her target 'swap' moves. Shade can now freely use the target's moves, and the target can use hers, but both are now unable to use their own. Shade and her target are as skilled in these new moves as if they had Mimicked them. This lasts for 10 minutes, or until Shade or her target are knocked unconscious.
The Black Spark is cast like this: Shade's host grabs both of the target's hands in hers. Black lightning chargers up in each persons right forearm for half a second, then shoots down their arm, spiraling around it, and then down the opponent's left forearm, stopping at each one's shoulder. This takes 2 seconds in total to complete. Shade must maintain a grip on the target's hands until completion or this has no effect.
Quote:Negative Space - Tier 1 Super Defense (Requires Area Shield Proficiency) - 600 OMApproved.
By taking a step back and bring the host's forearms up to block, Shade can absorb an attack entirely by directing it into negative space in the world that shadows create by existing. When she does, a large, black, shadowy creature rises from the ground in front of her, arms open to 'catch' the attack (if it's a ranged attack), or knock the attacker away 3 meters (if a physical attack).
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Quote:Shadow Jumper (Requires Basic Fusion, Symbiosis, Telepathy) - 300 OMRejected. See Ganondorf's possession move and my response to it in the previous topic, I believe is near the beginning. Use the search function.
Shade preys on the mind of a weakened foe, convincing them to let her 'shadow' them. They let her temporarily take their body and use it as her own. When used on a weakened target with less TEC than Shade, She can convince them to fuse with her, allowing her access to their strength and remaining SP. Lasts until the both parties are to weak to continue fighting (Depletion of SP), or if they are knocked unconscious, ejecting Shade from her forced host.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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