08-22-2015, 10:55 PM
Vincent Valentine Wrote:In the spirit of making Vincent more gun-slingery, I've decided to rework a move into several variations. Essentially, I'm adding an ammo requirement for the main method of fire and changing the current energy bolt shot into a homing attack, as well as adding 2 additional firing modes. I'm not sure if this will require selling the current before buying the new ones, so I thought I'd raise the issue here alongside the approvals.It's fine to upgrade and change the original usage as you are also adding functionality with the new attack types. However can I ask for a rate of fire on each of these attacks?
Current version:
Cerberus (Ranged Proficiency)
Vincent’s weapon of choice. A specially designed triple barreled revolver, it is adorn at the end of each barrel with a dog’s head, symbolizing the tri-headed Cerberus of Greek mythology. From the grip hangs a charm in the shape of the mythical dog with a single wing. Though referred to as a revolver, the barrels make the gun closer to the size of a sawed-off shotgun, with nearly the same punch. Since entering the Omniverse, it has been augmented to fire bolts of energy rather than bullets.
New version:
Cerberus
Vincent’s weapon of choice, a specially designed triple-barreled, triple-cylindered revolver. It is adorn with intricate scroll-work patterns down the barrels, each barrel terminating with a dog’s head, symbolizing the tri-headed Cerberus of Greek mythology. From the grip hangs a charm in the shape of the mythical dog with a single wing. Though referred to as a revolver, the barrels make the gun closer to the size of a sawed-off shotgun, its unique default firing pattern adding to the likeness.
- Standard Fire Pattern (Default; requires Ranged Proficiency [300 OM]): Three bullets are fired simultaneously when the trigger is pulled, one from each cylinder. In all, Cerberus has an ammo capacity of 18, allowing for 6 shots before needing to be reloaded. As this shot consumes a bullet from each of the trio of cylinders, significant damage can be caused to the target if hit dead-on. Being a break-loading revolver, reloading can be somewhat cumbersome and time-consuming in combat to compensate for its destructive power. In the middle of a firefight, Vincent often needs to duck behind cover to allow himself time to reload and is therefor fairly conservative with ammo usage in this way.
Persistence (Rapid Fire; requires Ranged proficiency [300 OM]): Following modification courtesy of the rebuilt Shinra corporation's R&D department, Vincent has the capability to fire a single bullet from any of Cerberus' three barrels. By depressing the trigger half-way and in rapid succession, the ex-Turk can fire a rapid volley of single bullets at a target. This allows for more efficient ammo consumption and a faster firing rate, but decreases damage output. This is typically used to guide more agile foes toward a more beneficial or easily targeted point. As the ammo is shared between different 'modes', Vincent must be careful to mentally keep track of his ammo usage when mixing styles or risk firing a less than effective shot.
Moira (Homing Shot; requires Ranged Proficiency and Homing Proficiency [300 OM]): Through manipulation of his inner mana reserves, Vincent is capable of firing a blast of sapphire hued Mako-eqsue energy using Cerberus as a conduit. As the energy comes from the wielder, he is capable of making these energy blasts lock-on and home-in on a target. Shots fired in this way are a good deal less powerful and travel with a slower velocity as Vincent does not need to reload nor aim his shots once he has caught sight of a foe. This, coupled with the brilliant blue color characteristic of Mako energy, makes the shots much easier to dodge than standard bullets.
Hubris (Burst Fire, requires Ranged Proficiency [300 OM]): When pushed to extremes, Vincent is capable of mixing Fire-aligned magick with his standard firing pattern, causing the trio of bullets to explode upon leaving the muzzle. This creates a spray of shrapnel reminiscent of a shotgun blast. The ammo consumption for this technique is identical to that of the standard tri-shot and has the same strengths and weaknesses. The addition of the fire magick, however, adds a good deal more damage potential in exchange for a short 'charge' time to summon the magical energy and a reduction in range (3-4 feet).
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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![[Image: Cerberus_Gun_Artwork.png]](http://i307.photobucket.com/albums/nn298/Darkx62/X%20The%20Creator/Cerberus_Gun_Artwork.png)