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Homebrew Tabletop Scheming
#12
Adam here, via magical alt account powers!

Thanks very much for the further show of interest, you guise. I think I should be able to handle a second session.

That makes...

Session 1: Ruby, Nealaphh, Gamzee, Iggy and Demetri

Session 2: Mami, Makoto, and Erza

And I think Jak also expressed some degree of interest? Post here and lemme know if I'm not being dumb!

And on another note....

Mami Tomoe Wrote:I'm definitely interested. This sounds like fun~
But may I pose a small suggestion? Strength could factor into the range of thrown weapons (Under the consumable weapons category. Grenades, shuriken, throwing knives and the like). May I recommend a base range plus, say, the wielder's Strength divided by two or three depending on the thrown weapon's weight?

Edit: On second thought, you might want to think about having a range cap too. Adding Strength as a boost for range could make ridiculous throwing ranges, which could be a problem if left uncapped.

This is a good idea. :frogsiren:

I'll work on fenangling this into a basic system to be added in when I can think of a way to (hopefully) keep from hurling grenades across the entire map with enough strength.

Related: If anyone else has any suggestions or advice of this sort, do feel free to tell me! There's a reason this is an alpha test and I put it up so early. Feedback to counter-act my rule-designing noobishness is a good thing!
"Hold on a second, I have a call..."
[Image: blog-Wesker.jpg]
"Yes, this is Wesker. Go ahead."


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