08-17-2015, 03:33 PM
Matter Reassignment [Tier 1 Defensive Supermove] (Requires Phasing) - 600 OM
Nealaphh observes an incoming attack and removes a majority of its matter from the physical universe. It takes three seconds for Nealaphh to phase a sufficient amount of its body, so any attack that hits in this time affects Nealaphh normally. Nealaphh can remain phased for up to 5 seconds, during which time its form appears as a black, smokey image of its usual self. Nealaphh can move at its normal speed while phased, but is subject to any attacks or environmental hazards that might affect it upon returning to the physical world. In addition, spiritual, mental or magical attacks can have a partial effect on Nealaphh while phased.
Inertial Tampering (Requires Ranged Proficiency, Advanced Telekinesis) - 600 OM
Nealaphh can mentally lift up to ten non-prime objects within a 30 meter radius that collectively weigh less than 200 lbs and fling them forcefully at any target within 60 meters, though the farther away the target is, the easier the projectile is to dodge, as the flung objects cannot change their trajectory once thrown. All thrown objects travel at about the speed of an average football throw, unless they are especially heavy or unwieldy objects.
Nealaphh can also use its telekinetic power to snatch and redirect incoming solid projectile attacks from enemies, provided that it has significant time to perceive and react to the missile. Nealaphh can only redirect a single projectile at a time in this fashion, and is limited by the same weight and distance constraints that apply to objects it throws itself.
Nealaphh observes an incoming attack and removes a majority of its matter from the physical universe. It takes three seconds for Nealaphh to phase a sufficient amount of its body, so any attack that hits in this time affects Nealaphh normally. Nealaphh can remain phased for up to 5 seconds, during which time its form appears as a black, smokey image of its usual self. Nealaphh can move at its normal speed while phased, but is subject to any attacks or environmental hazards that might affect it upon returning to the physical world. In addition, spiritual, mental or magical attacks can have a partial effect on Nealaphh while phased.
Inertial Tampering (Requires Ranged Proficiency, Advanced Telekinesis) - 600 OM
Nealaphh can mentally lift up to ten non-prime objects within a 30 meter radius that collectively weigh less than 200 lbs and fling them forcefully at any target within 60 meters, though the farther away the target is, the easier the projectile is to dodge, as the flung objects cannot change their trajectory once thrown. All thrown objects travel at about the speed of an average football throw, unless they are especially heavy or unwieldy objects.
Nealaphh can also use its telekinetic power to snatch and redirect incoming solid projectile attacks from enemies, provided that it has significant time to perceive and react to the missile. Nealaphh can only redirect a single projectile at a time in this fashion, and is limited by the same weight and distance constraints that apply to objects it throws itself.
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
Don't try to rescue me I don't need to be rescued

