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Hypothetical Alt Idea
#3
Hm... So I'd have to simulate randomness with set values.

What if I did something like making Pistol 600 OM, which gives me two effects for that Move, and have one being a regular shot, and the other be the same shot but also have a better effect, so theoretically, I could just choose either at a whim, and then randomize it?

Is it within the rules to have a Move affect other Moves? I'm sure this is in the rules, but I can't find them at the moment... If it is, then I was thinking maybe have a Move called "Luck" and have the power of Pistol be based on Luck? I'm gonna assume no though because that seems a bit too much like a stat.

Besides these things (which obviously stretch our rules) I can definitely figure out a way to make a lot of RP flavor for relatively standard moves, I was just hoping to get more creative with it? Would appreciate feedback on those ideas!
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Hypothetical Alt Idea - by Dr. McNinja - 03-03-2016, 09:35 PM

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