03-04-2016, 01:28 AM
Hm... So I'd have to simulate randomness with set values.
What if I did something like making Pistol 600 OM, which gives me two effects for that Move, and have one being a regular shot, and the other be the same shot but also have a better effect, so theoretically, I could just choose either at a whim, and then randomize it?
Is it within the rules to have a Move affect other Moves? I'm sure this is in the rules, but I can't find them at the moment... If it is, then I was thinking maybe have a Move called "Luck" and have the power of Pistol be based on Luck? I'm gonna assume no though because that seems a bit too much like a stat.
Besides these things (which obviously stretch our rules) I can definitely figure out a way to make a lot of RP flavor for relatively standard moves, I was just hoping to get more creative with it? Would appreciate feedback on those ideas!
What if I did something like making Pistol 600 OM, which gives me two effects for that Move, and have one being a regular shot, and the other be the same shot but also have a better effect, so theoretically, I could just choose either at a whim, and then randomize it?
Is it within the rules to have a Move affect other Moves? I'm sure this is in the rules, but I can't find them at the moment... If it is, then I was thinking maybe have a Move called "Luck" and have the power of Pistol be based on Luck? I'm gonna assume no though because that seems a bit too much like a stat.
Besides these things (which obviously stretch our rules) I can definitely figure out a way to make a lot of RP flavor for relatively standard moves, I was just hoping to get more creative with it? Would appreciate feedback on those ideas!
![[Image: 665000_mcninja_by_cavenglok-dch0qt5.jpg]](https://orig00.deviantart.net/3590/f/2018/193/c/8/665000_mcninja_by_cavenglok-dch0qt5.jpg)
Odd hours. Call for appointment.

