03-03-2016, 11:45 PM
So, someone wanted to do something like this a bit ago, I wrote a reply you can read here if you'd like.
Basically you could do something like this, but it wouldn't be as simple as buying a 300 OM move that has variable attributes because that just isn't allowed. You'd basically have to buy a move for each effect you'd like. Like "Pistol: Unlucky", "Pistol: Lucky" etc. etc. This is for the same reason that a Luck-Increasing move wouldn't fly: you can't self-buff without using a transformation, so your moves could only ever be a set power/speed etc., no increases unless it's a separate move with separate balancing.
Alternatively, you could buy a move like Pistol that has a predetermined fire rate, power, etc. and make that the 'full power' version and have it maybe not work as well at times purely as RP flavor. This wouldn't be a separate move, but more like the move 'failing'. Like maybe a 'bad luck' version is less accurate because that's how you want it to be in that scenario. In terms of competitive events, I imagine the damage would always be the 'full' version, though Angels or above can clarify more on that.
Those are just a couple of ideas. If you'd still like to pursue the idea, feel free to ask away. We can brainstorm some other effects that would fit within the rules.
Basically you could do something like this, but it wouldn't be as simple as buying a 300 OM move that has variable attributes because that just isn't allowed. You'd basically have to buy a move for each effect you'd like. Like "Pistol: Unlucky", "Pistol: Lucky" etc. etc. This is for the same reason that a Luck-Increasing move wouldn't fly: you can't self-buff without using a transformation, so your moves could only ever be a set power/speed etc., no increases unless it's a separate move with separate balancing.
Alternatively, you could buy a move like Pistol that has a predetermined fire rate, power, etc. and make that the 'full power' version and have it maybe not work as well at times purely as RP flavor. This wouldn't be a separate move, but more like the move 'failing'. Like maybe a 'bad luck' version is less accurate because that's how you want it to be in that scenario. In terms of competitive events, I imagine the damage would always be the 'full' version, though Angels or above can clarify more on that.
Those are just a couple of ideas. If you'd still like to pursue the idea, feel free to ask away. We can brainstorm some other effects that would fit within the rules.
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights

