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Hypothetical Alt Idea
#2
So, someone wanted to do something like this a bit ago, I wrote a reply you can read here if you'd like. 

Basically you could do something like this, but it wouldn't be as simple as buying a 300 OM move that has variable attributes because that just isn't allowed. You'd basically have to buy a move for each effect you'd like. Like "Pistol: Unlucky", "Pistol: Lucky" etc. etc. This is for the same reason that a Luck-Increasing move wouldn't fly: you can't self-buff without using a transformation, so your moves could only ever be a set power/speed etc., no increases unless it's a separate move with separate balancing.  

Alternatively, you could buy a move like Pistol that has a predetermined fire rate, power, etc. and make that the 'full power' version and have it maybe not work as well at times purely as RP flavor. This wouldn't be a separate move, but more like the move 'failing'. Like maybe a 'bad luck' version is less accurate because that's how you want it to be in that scenario. In terms of competitive events, I imagine the damage would always be the 'full' version, though Angels or above can clarify more on that. 

Those are just a couple of ideas. If you'd still like to pursue the idea, feel free to ask away. We can brainstorm some other effects that would fit within the rules.
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Hypothetical Alt Idea - by Dr. McNinja - 03-03-2016, 09:35 PM

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