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Move Creation Workshop
#10
For Colonel

I haven't done all of them, but I did the ones I had Ideas about/ input to give.

Screen Divide: Rain - I see nothing I would change. However, I assume that there is a small radius around Colonel that no lightning will fall in? If so, you may want to put that in there for clarification.

Colonel Cape - With this move, I wonder if Colonel is controlling the cape when it wraps around his opponent's face. Because I feel as though this specific part of the move would require remote control to work as intended. (of course, this is just how I'd play it and I don't really know your character or his source material, so you can wait for an admin/ mod to take a look at this one)

Colonel Army: Surprise Tactics - I would combine this with Blockade. I say this because it incorporates the move itself and because you're simply adding an extra aspect to the move. so just tack this on as part of blockade. That makes sense, right?

Crackout - This move seems good (to me). However, have you considered raising the charge time to five seconds, maybe more? because I feel like a 2 second charge time is somewhat... low for what this move actually does. I also think this could work efficiently as a nice T1 super move.

Indirect Missile - IT would be a good Idea how long it takes the missiles to travel the fifty meters that they do. Also, just for a little flavor, does the liquid fire stick around if it doesn't hit someone? or does it instantly dissipate if it doesn't come into contact with some sort of animal/ humanoid? if so, for how long does it burn? I feel like this would be good information to make role playing this move a lot more interesting, as you'd not only Role play it happening, but you'd also be moving around the residual flames (this goes for anyone you're role playing with as well).


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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