10-30-2017, 08:43 PM
(This post was last modified: 10-31-2017, 10:42 AM by Jade Harley.)
@GUNTHER:
[spoiler]
What happens when the five minutes are up? Do Stein's allies return to their damaged state? Because, as it is, this sounds like Healing!
EDIT: Just clarify what's going on. It's pretty unclear.[/spoiler]
@BLINK:
[spoiler]
Approved.[/spoiler]
@SCHWI DOLA:
[spoiler]
This doesn't really seem like a move to me. The thing about the Mimic power is that your character doesn't Mimic the move's effectiveness/strength-- that all depends on stats.[/spoiler]
@ MATTHEW MCGINNIS:
[spoiler]
Approved!
[/spoiler]
@MISTAH HARLAN HIGGS:
[spoiler]
Approved![/spoiler]
@DUST:
[spoiler]
Both of these are approved![/spoiler]
@SUMMER:
[spoiler]
Approved!
Approved!
Approved![/spoiler]
@EBONYWOOD HELLSCYTHE:
[spoiler]
Approved![/spoiler]
[spoiler]
(10-28-2017, 05:49 PM)Gunther Stein Wrote: Since my Instant Augment and Hook Gauntler are being reviewed by the higher ups, thought I'd look into setting up some other means of development.
Bond of the Guardian 300
Area Defense, Ranged, Physical, Buff
To cast this spell, Stein must be in physical contact with a willing target for five seconds and maintain heavy concentration. This means he must be stationary and have at least one hand touching the target. Even minor damage can break the focus. Once cast, the target's damage from any and all sources is halved, so long as they remain within thirty meters. The duration of the spell lasts for five minutes, until Stein ends the connection, or if Stein is rendered unconscious. Stein can have up to five Bonded allies - however, he takes damage from EACH Bonded ally, making more allies exponentially more dangerous to himself.
When the Bond is complete, the any and all damage the target takes is reduced by half. The remaining half damage is instead afflicted upon Stein, as if the attack had been directed at him instead (which allows him to apply his high defense.) This damage is a direct effect, meaning he cannot block or dodge it. If both he and the bonded target are hit by an AoE, Stein takes his own damage, along with the half damage from his ally.
The Bonded Ally gains a visual effect that seems to be a suit of glass armor. This does not disrupt their movement, as it is weightless and ethereal. If the spell ends, this suit of armor shatters like glass, though it deals no damage and the shrapnel vanishes like ghostly entities.
What happens when the five minutes are up? Do Stein's allies return to their damaged state? Because, as it is, this sounds like Healing!
EDIT: Just clarify what's going on. It's pretty unclear.[/spoiler]
@BLINK:
[spoiler]
(10-28-2017, 06:23 PM)Blink Wrote: ENERGY CANNON: MASSIVE SHOT (Level 2 Super Move, 800 OM)
Created based on when Blink used a darkchip while fighting Nebula's Forces in the Vasty Deep. Her arm is covered by her emerald, swiftly energy until it forms a heavy cannon. It is unwieldy, but durable and can be used as a relatively strong bludgeoning weapon at need. Its primary function is as a ranged weapon. By taking two seconds to brace and aim, she can unleash a burst of energy, with an effective range of 30 meters, which explodes in a 3-meter radius blast. It is fairly powerful, and the shot moves at speeds comparable to a bullet, but also quite linear and easy to predict. Unlike the original weapon which had five shots, each individual shot she takes using a large amount of energy, so she only uses one at a time.
Approved.[/spoiler]
@SCHWI DOLA:
[spoiler]
(10-29-2017, 09:32 AM)Schwi Dola Wrote: Lösen Incomplete (Requires Mimic) (300)
Schwi uses her analytical processing capabilities to analyze the powers and abilities of others and replicate them, either directly (magic spells are sometimes easier to just cast directly) or indirectly by the creation of tools. Her most efficient method of learning moves is to experience the move striking her at full force, while she can also learn more slowly by indirect observations for non-offensive moves. Especially powerful moves (this move excludes super moves) take more time and analysis to fully replicate their power. Very weak offensive moves would be almost unable to have an incomplete form. When her analysis is incomplete, she may yet still employ the move at the partial power she has analyzed. Correspondingly, the partial power also comes at similar partial cost. This is such that if her understanding is at 10%, she could use the same move at 10% effectiveness but also only costing her 10% of the energy or stamina to use the move.
Schwi's understanding of a move only moves forward or gets erased entirely. If she understands a move at 50% of its power and jumps to 90%, she would be unable to revert back to the 50% version of a move. To reset her knowledge of a move she would need to erase it entirely and start over taking a few seconds to do so (there would also be no guarantee an opponent would use the move she wants again which would mean she just wouldn't have it from that point). To the point, she can only hold one version of a particular move at a time with Lösen Incomplete.
This doesn't really seem like a move to me. The thing about the Mimic power is that your character doesn't Mimic the move's effectiveness/strength-- that all depends on stats.[/spoiler]
@ MATTHEW MCGINNIS:
[spoiler]
(10-29-2017, 10:43 PM)Matthew Mcginnis Wrote:Insider's Will Blaster (300, Ranged Proficiency):
Yet another item from home, this was taken from the Insider Suit. It is the same will power based weapon that was used by the Insider Suit, back home, but more limited because of the physics of the Omniverse. It has a range of 100 feet in any direction from him, although he must turn and face an opponent. It takes him about eight seconds to charge up. During the charge up and use of this move, he cannot use other moves, unless they require his other hand, as this requires just one hand. They also can't be energy based moves, unfortunately. This is moderately draining on his stamina, and does a modest amount of damage to anyone who is struck by the will blaster, which fires an energy blast at his opponents. The beam of energy is colored green, and at present appears to be a fist that is rocketing towards the face of his opponent except made out of Green Energy.
Approved!
[/spoiler]
@MISTAH HARLAN HIGGS:
[spoiler]
(10-29-2017, 10:57 PM)Harlan Higgs Wrote: T1 Power Up: Vitae Enhancement (1000 OM
All vampires have the potential for superhuman physical attributes. These capabilities improve with age and with the potency of the blood. By drawing upon the power of the Vitae in his body, Harlan can increase his physical attributes by a significant factor, becoming stronger, tougher, and faster.
ATK: + 2
DEF: + 1
SPD: + 2
TEC: + 0
Approved![/spoiler]
@DUST:
[spoiler]
(10-30-2017, 10:03 AM)Dust Wrote: Tier 2 Power-Up: Wolf (1500 om)
Dust goes through a painful transformation, bones snapping, cracking, and popping right out of place, bulking up and growing in various ways, before popping back in place. Short dark reddish-brown fur covers the majority of his now 8-foot werewolf body. Whatever clothing he was wearing has a chance to rip during this transformation.
-The cost for this is a simple kiss that lasts 15 seconds at least. (Has to be done before transformation.)
ATK: +2
DEF: +4
SPD: +4
TEC: +0
-
Tier 2 Power-Up: Volk (1500 om)
Dust goes through a painful transformation, bones snapping, cracking, and popping right out of place, bulking up and growing in various ways, before popping back in place. Long dark reddish-brown fur covers the majority of his now 10-foot werewolf body. Whatever clothing he was wearing tends to rip during this transformation.
-The cost for this is a passionate kiss that lasts 15 seconds at least. (Has to be done before transformation.)
ATK: +0
DEF: +5
SPD: +0
TEC: +5
Both of these are approved![/spoiler]
@SUMMER:
[spoiler]
(10-30-2017, 06:43 PM)Summer Wrote: Rewriting Lightning Strike + Adding on an alternate mode
OLD
Lightning Strike (Physical) (300) (Summer):
By channeling the power of a lightning strike through one of his limbs, Summer can unleash an incredibly powerful strike, carrying both the speed and strength of lightning. Without any windup, he unleashes a blow towards the enemy in the form of either a kick or a punch, striking faster than the blink of an eye with a shot that, if it lands, hits with enough force to send opponents flying back a few meters. Dealing with such extreme forces comes at a cost, however. A successful punch fractures the bones in Summer’s hand, and possibly his arm as well if he’s unlucky, while a successful kick fractures, or possibly even outright breaks his leg. Though he can continue to strike even after he’s broken many bones, overdoing it with the same limb causes larger breaks, and eventually an unplanned amputation. Channeling the power takes around three seconds, which he can do while moving, but attacking or getting hit breaks his concentration, and must be used the moment it’s ready. Has a surprisingly low magic cost, leaving Summer simply winded and wounded after use.
NEW
Lightning Strike (Physical, Ranged, Area Attack, Debuff) (600) (Summer):
Summer channels the pure power of a lightning strike through his body, gathering up huge amounts of electrical charge with a channel he can move around during, but can’t attack, before unleashing it in one of two powerful ways.
The first way takes the form of a physical blow of some sort, whether it be a punch, kick, or even headbutt if he’s feeling particularly cheeky/suicidal. He channels the charge he’s gathered (a 3 second charge) through a single limb of his choice and unleashing a devastating blow towards the enemy, moving at the speed of lightning and hitting with such force that any enemy struck is thrown off their feet and back a fair few meters. Additionally, anyone within a meter of the strike is blinded and deafened for about a second, even Summer. Such power comes with a cost, however. A successful strike fractures, if not outright breaks the relevant limb (a punch would break his hand, a kick would break his foot/leg depending on how he hit, etc). He can continue using this move even as breaks accumulate, but if left untreated, he will lose the limb (which usually takes about 4 strikes). This version is very easy to use, his only limiting factor is the amount of damage he can take before suffering from an unplanned amputation.
In the second version, Summer channels the charge he’s gathered (a 10 second charge), through one of his arms, and unleashes a bolt of pure lightning at an enemy. It’s only accurate up to 20 meters per Summer’s TEC, any further than that and it begins to arc far too erratically to reliably hit. Any object caught in its path will stop the bolt before its intended target, but unless it’s more durable than wood, it’ll be blasted to pieces in the process. People are saved from this fate, and the bolt pierces through them instead of blasting them apart, before continuing on in the direction it was travelling. This means it can hit multiple people, and should it, the strength of the bolt is divided evenly amongst everyone. If it hits a person, then an object, the person receives full damage as normal while the object is obliterated as normal.
The bolt proper measures about an inch in diameter and strikes with an absolutely catastrophic force, hurling anyone struck clear off their feet and back a good dozen or so meters, and also inflicting them with a 5 second disorientation, and a blindness and deafness that lasts half as long. Other caught within 5 meters of the blast are also afflicted with the blindness and deafness. Due to the sheer amount of power behind this attack, it’s incredibly draining to use, and Summer often doesn’t have the energy to use it more than thrice in a fight.
Additionally, both aspects of this move inflict painful lightning burns onto the relevant limb, numbing it, damaging it, and making it more and more difficult to use. After 3 uses without proper healing, his limbs are left entirely numb and completely useless. All wounds caused by both moves can be fixed with enough healing/regen.
Approved!
Quote:
Summer's Heat (Physical, Debuff, Area Attack) (300) (Sonny):
A nonlethal, but still dangerous method of fighting that Sonny uses to wear people out. Over the course of 5 seconds, he channels the heat of summer through his body, setting a spell to maintain that power by itself, before he’s able to move around and fight once again, now with a weapon at his disposal. This spell lasts indefinitely, but he is unable to use any other attacks or moves while it's active, even Supers (though he can still power-up). Sonny’s body is infused with solar heat, and every movement is followed and surrounded by a burst of extraordinarily hot air, blowing no more than a few inches away from him and only lasting for about half a second before it mixes with the surrounding air. Each brush against him and each gust felt induces slight heatstroke in the victim, mildly sapping their energy. The strength of this move, how much energy it drains, is dependent upon his ATK and their DEF, but is always efficient. It always wears out the enemy more than him, though not always by much.
Approved!
Quote:T1 Powered-up Form: Solar Storm (1000):
Not even the surface of the sun is safe from the wrath of storms. Summer rages with intense emotions that overwhelm the mental split, resulting in an unintentional personality merge that completely blows away Sonny's usual calm demeanor.
ATK: 5
DEF: 5
SPD: 0
TEC: 5
Approved![/spoiler]
@EBONYWOOD HELLSCYTHE:
[spoiler]
(10-30-2017, 07:30 PM)Ebonywood Hellscythe Wrote: Glacial Rift (300) Requires: Ebonywood Hellscythe, Area Defence, Ranged Materialise, Ranged Attack
Ebony stands still and concentrates for 5 seconds, focusing magic in the blade of her scythe while winding it up like a baseball bat. Should she lose concentration (by taking anything more than light damage, or stopping to do something else) all progress is lost. While charging, Ebony's eyes flicker to an icy blue, the air around her feels cold, and glowing white frost forms on the blade of her scythe. Once charged, Ebony swings with all her might, causing an ice-blue crescent-shaped blast of energy (quickly increasing to a size of about 4m wide, and 1m deep) to ripple through the ground towards a chosen destination within 60m of her. The energy wave damages nothing and travels at the speed of a bullet, but people near to it will feel a rush of cold air. The moment the magic is released, Ebony feels a rush of fatigue, essentially putting all moves on cooldown for a few seconds and crimpling her ability in combat for this time.
Once it reaches its destination, a large rift of opaque ice forms over the span of about half a second, reaching a maximum height of 2m, depth of 1m, and width of 4m in a curved shape (from an ariel view, it'd resemble a similar shape to a small section of a donut). The side closer to Ebony isn't as high, starting at about 0.5m but climbing steeply up to 2m, because of this, the top of the mini-glacier is weaker. Should the wave of energy be about to pass underneath someone, it will prematurely form in front of them (unless they were airborne). If Ebony's initial swing isn't completed (due to being blocked), then the move fails but no magic is lost.
The glacial rift is generally very strong, requires no thought or concentration to maintain, and lasts until either Ebony mentally dismisses it (which will cause it to disintegrate instantaneously), it is destroyed (which often won't happen in full, as it acts like actual ice, so it's more likely for large parts to be missing), or until Ebony uses this move again. Ebony can also spend 2 seconds concentrating while in physical contact with the glacier to absorb a proportion of the energy she spent on it (depending on how damaged it is). The main purpose of this move is to provide a sturdy wall to hide behind, but, naturally, there's nothing to stop an enemy moving around it or over it.
RP Notes: Ebony is often likely to use this after casting other strong spells, or using lots of attacks with short breaks as the coolness can help her focus once the wave of fatigue has worn off.
Approved![/spoiler]
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Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.