08-09-2015, 01:10 PM
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Something like the imprisonment barrier they do to the skullhead guy here <!-- m --><a class="postlink" href="https://youtu.be/XXTxnPwaRms?t=5m33s">https://youtu.be/XXTxnPwaRms?t=5m33s</a><!-- m -->
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I'd also like to request a move for this character. I want this character to be "summon" based, essentially a homing/remote control prof user, in the shape of characters she conjures forth via an item (summoning tokens) she has a limited stock of (think like grenades, but instead of an instant explosion of high damage, its sustained moderate damage over a limited time).
I'd use your example as a "template" to make further summons, so it would be very useful for me.
The first summon would be an archer, whose arrows weaken your fatigue (a mana-arrow kind of deal) instead of damaging you physically.
[spoiler]
[/spoiler]
Something like the imprisonment barrier they do to the skullhead guy here <!-- m --><a class="postlink" href="https://youtu.be/XXTxnPwaRms?t=5m33s">https://youtu.be/XXTxnPwaRms?t=5m33s</a><!-- m -->
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I'd also like to request a move for this character. I want this character to be "summon" based, essentially a homing/remote control prof user, in the shape of characters she conjures forth via an item (summoning tokens) she has a limited stock of (think like grenades, but instead of an instant explosion of high damage, its sustained moderate damage over a limited time).
I'd use your example as a "template" to make further summons, so it would be very useful for me.
The first summon would be an archer, whose arrows weaken your fatigue (a mana-arrow kind of deal) instead of damaging you physically.
[spoiler]
[/spoiler]
