08-09-2015, 11:18 AM
Name: Zero Mk. II
Source: Megaman Zero
Stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 3
Proficiencies: Physical Strength, Ranged Proficiency, Remote Control Proficiency, Homing Proficiency, Debuff Proficiency
Powers: Burst Movement, Basic Super Jumping, Master Acrobat, Phasing, Survivability
Moves:
Z Saber (Requires Physical Strength): Zero wields a green, triangular energy sword that excels at quick, arcing slash attacks that cover large areas. Individual strikes from the Z Saber are rarely fatal, but Zero's ferociously quick combos can kill enemies just as easily. If necessary Zero can charge the Z Saber for 2.5 seconds to unleash a powerful, two-handed, armor piercing slash.
Buster (Requires Ranged Proficiency): This weak yet versatile handgun fires in rapid bursts of four. While it does not do much damage, it is highly accurate and easily wielded while moving. Like the Z Saber, Zero can charge the Buster for 2.5 seconds to unleash a more powerful, single shot.
Fefnir Volcano (Requires Ranged Proficiency, Debuff Proficiency): Zero can charge his Buster for 3.5 seconds to unleash an enormous blast of fire, three feet in diameter. It moves through any targets for up to thirty feet before dissipating, setting them on fire for 5 seconds.
Leviathan Wave (Requires Physical Strength, Debuff Proficiency, Burst Movement): Zero charges his Z Saber for 3.5 seconds before rocketing forward on his boosters in a straight line, delivering a single blow to an enemy that freezes them solid for 2 seconds.
Harpuia Storm (Requires Ranged Proficiency, Remote Control Proficiency) Zero charged his Buster for 3.5 seconds before firing a large sphere of lightning that continually shocks anything within its 2 foot radius. The Sphere moves about as quickly as a football, and Zero can move it wherever he wants to within ten feet of him. The sphere lasts fifteen seconds.
Phantom Shift
(Requires Burst Movement, Phasing): Zero dashes forwards on his boosters for six meters, during which time he turns intangible, and immune to attacks that don't extend on to the spiritual plane. Zero can pass through enemies during this time, but not solid obstacles.
Super Moves:
Red Demon [Tier 1 Utility] (Requires Homing Proficiency) Zero adopts a bright white glow around his body that slowly pulses like a heartbeat, and his eyes begin to glow a bright red. Zero designates a single target for ten seconds, and all of his attacks, whether they are ranged or physical, hit without fail. Zero cannot attack any other targets during this time, and if he loses sight of his prey, the super move ends early.
Transformations:
-
Source: Megaman Zero
![[Image: latest?cb=20100524002502]](http://vignette1.wikia.nocookie.net/megaman/images/0/0c/Zero_disambig.jpg/revision/latest?cb=20100524002502)
Stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 3
Proficiencies: Physical Strength, Ranged Proficiency, Remote Control Proficiency, Homing Proficiency, Debuff Proficiency
Powers: Burst Movement, Basic Super Jumping, Master Acrobat, Phasing, Survivability
Moves:
Z Saber (Requires Physical Strength): Zero wields a green, triangular energy sword that excels at quick, arcing slash attacks that cover large areas. Individual strikes from the Z Saber are rarely fatal, but Zero's ferociously quick combos can kill enemies just as easily. If necessary Zero can charge the Z Saber for 2.5 seconds to unleash a powerful, two-handed, armor piercing slash.
Buster (Requires Ranged Proficiency): This weak yet versatile handgun fires in rapid bursts of four. While it does not do much damage, it is highly accurate and easily wielded while moving. Like the Z Saber, Zero can charge the Buster for 2.5 seconds to unleash a more powerful, single shot.
Fefnir Volcano (Requires Ranged Proficiency, Debuff Proficiency): Zero can charge his Buster for 3.5 seconds to unleash an enormous blast of fire, three feet in diameter. It moves through any targets for up to thirty feet before dissipating, setting them on fire for 5 seconds.
Leviathan Wave (Requires Physical Strength, Debuff Proficiency, Burst Movement): Zero charges his Z Saber for 3.5 seconds before rocketing forward on his boosters in a straight line, delivering a single blow to an enemy that freezes them solid for 2 seconds.
Harpuia Storm (Requires Ranged Proficiency, Remote Control Proficiency) Zero charged his Buster for 3.5 seconds before firing a large sphere of lightning that continually shocks anything within its 2 foot radius. The Sphere moves about as quickly as a football, and Zero can move it wherever he wants to within ten feet of him. The sphere lasts fifteen seconds.
Phantom Shift
(Requires Burst Movement, Phasing): Zero dashes forwards on his boosters for six meters, during which time he turns intangible, and immune to attacks that don't extend on to the spiritual plane. Zero can pass through enemies during this time, but not solid obstacles.
Super Moves:
Red Demon [Tier 1 Utility] (Requires Homing Proficiency) Zero adopts a bright white glow around his body that slowly pulses like a heartbeat, and his eyes begin to glow a bright red. Zero designates a single target for ten seconds, and all of his attacks, whether they are ranged or physical, hit without fail. Zero cannot attack any other targets during this time, and if he loses sight of his prey, the super move ends early.
Transformations:
-
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
Don't try to rescue me I don't need to be rescued

