08-09-2015, 02:48 AM
Having a move take two hours to take effect is also a little ... much. Might wanna weaken both the effect and the downside.
To sum up, all I would say is that we need for that move is a range on the whips and a little bit more specific on what they are/look like (does she actually throw the strings or ...?). And maybe reduce the time it takes otherwise they'll be useless in a fight (no fight is gonna last two hours). And be specific on what the poison does. Debilitate/disorient? (You'd need Debuff Proficiency for that). Death is not allowed.
To sum up, all I would say is that we need for that move is a range on the whips and a little bit more specific on what they are/look like (does she actually throw the strings or ...?). And maybe reduce the time it takes otherwise they'll be useless in a fight (no fight is gonna last two hours). And be specific on what the poison does. Debilitate/disorient? (You'd need Debuff Proficiency for that). Death is not allowed.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

