01-27-2018, 07:17 AM
(01-27-2018, 07:04 AM)The emperor of mankind Wrote: Master psyker (X00) requires X, Y and Z
The Emperor can use up to 5 powers per round and can only use each once per round except for smite, this is taxing on his body and all of his concentration must be on the move to use it.
Terrifying visions, The emperor fills the mind of an enemy with visions of torment and what scares them most, making them more likely to keep their distance and attack less for 30 seconds depending on their TEC vs The Emperor's TEC. This takes 5 seconds to charge and will not be as effective against foes with suppression or enhanced senses. This can hit an enemy within 50 metres.
Gaze of the Emperor, The emperor's eyes blaze in vengeful fury and as his rage is made manifest and he shoots twin red beams through his eyes at the nearest target. It will almost always pierce the target but will only deal the amount of damage that would've happened if it dissipated on the enemy's skin. He can not move his head while using this move and the beam only extends 20 metres. It takes 10 seconds to charge up and can be detected by fire appearing in The Emperor's empty eye socket. The lasers travel as fast as a bullet.
Smite, Lightning shoots from The emperor's skull, hitting and shocking an enemy. This can be used multiple times but it becomes more and more difficult to use each time. This takes 10 seconds to charge with each consecutive use adding another 2 seconds to the charge time. The difficulty will reset as the round ends. This power will automatically hit and travels as fast as a bullet.
Psychic barrier, The emperor forms a psychic barrier that covers an ally's 'skin', which will give them a shield that can absorb one hit from an enemy before shattering. This takes 5 seconds to charge and will cover the ally with a clear blue substance that is intangible. If not shattered, it will disappear after a minute.
Nightshroud, The Emperor summons a shadow out of the warp, covering an area within 10 feet of The Emperor in a 12 feet high and wide bubble. From outside, it will look like a section of the world is now in twilight but people inside will see the rest of the battlefield in sunset levels of light. This takes 5 seconds to charge and will fade after a minute, enemies with enhanced senses will be able to completely ignore the bubble. If the bubble is inside an area with a light level darker than sunlight/twilight, it will be as dark as that looking in or out.
Each power is a 300 section of the move and won't require all the profs listed above so please approve power by power instead of the entire move at once. Terrifying visions requires ranged, debuff and telepathy. Gaze requires ranged, Smite is ranged, Barrier is ranged, area def and buff, nightshroud needs ranged, area attack(?) and debuff.
A round is not a valid measurement of time. Given shifting nature of fights, a single round could be a few seconds or several minutes. Use a specific time. The total concentration on the move in question - what do you mean? Must he remain stationary or can he move/do anything else at all? Can the charge be interrupted?
Terrifying Visions: 30 second duration for 5-second charge is a little out of proportion. Lower the total duration or increase the charge time, your choice. Be more specific with how the TEC comparison reduces the effects. How is it less effective if the target has Suppression or Enhanced Senses?
Gaze of the Emperor: Approximately how damaging is it?
Smite: Guaranteed auto-hit isn't allowed; even if it was, you'd need Homing to even try for something like that. What's the approximate range and damage?
Psychic Barrier: At what ranged can this be used on an ally?
Nightshroud: I should note that this would be an incredibly small area of effect, which could be moved out of with just a few steps. In addition to that, what exactly does it do?
As an aside, given each power is only usable once in X time, I'd highly suggest just making them all separate moves. As it is, this is incredibly silly, needlessly complex and opening you up to having your entire moveset sealed by the right counter-move. Food for thought.
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