08-04-2015, 09:31 PM
Nealaphh
[spoiler]
Black Hole - Approved at 800 OM![/spoiler]
The Grey Man
[spoiler]
Combat Rush - Do note that without the transformation improving his TEC stat his accuracy actually will be unaffected by the power-up. I would either remove that sentence or have it boost TEC by at least one point for clarity's sake.
Solar Suplex - This move is pretty strong, especially considering that it damages and debuffs as well as there being no drawback for The Grey Man to use it. I would remove the bit about disarming, you can't really disarm primes because their weapons are considered moves and it would be way OP to be able to disable a move. You would also need to have the debuff proficiency to add any status effects, the only exception to this is answered in the FAQ in regards to pinning people <!-- l --><a class="postlink-local" href="http://omniverse-rpg.com/omnifaq.php#General_FAQ">omnifaq.php#General_FAQ</a><!-- l --> The 3-5 second stun is very powerful and would need to be nerfed to something less drastic, as disabling someone for even three seconds is really strong without any drawbacks.[/spoiler]
Link/Ditto
[spoiler]
Omega Fire Rod - How large is the column and how large is the explosion? I'm also assuming the fire rod disappears after the attack?
Mirror Shield - Approved at 800 OM!
Absorb - You could just have Absorb as a defensive move without the offensive portion and then just use mimic to copy the attack used. So in practice it would work the same; you'd pay the SP to activate the defensive portion, use mimic to copy the attack and then pay SP to use the attack if it was a super move. Basically it saves you from buying a whole super attack.[/spoiler]
[spoiler]
Nealaphh Wrote:Black Hole [Tier 2 Offensive Supermove] (Requires Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency, Debuff Proficiency, Advanced Telekinesis, Time Manipulation) - 800 OM
Nealaphh gathers together all of its power for seven seconds, slowly rising into the air, its eyes flaring a brilliant white color. During this time it is totally vulnerable to attack, and Nealaphh cannot halt the process once it is started. Once the charge time reaches its apex, Nealaphh collapses in on itself and turns into a singularity, forming a swirling, pulsating black hole. Anything that weighs under five hundred pounds is dragged towards the black hole, with smaller items being pulled harder and faster than heavier things. Once any opponent collides with the even horizon of the black hole, they are subjected to extreme gravitational forces that bludgeon, rip, tear and otherwise ravage anything caught inside the singularity. The pulling phase lasts for ten seconds. Characters that are not killed during this time are flung ten meters away as Nealaphh explosively returns to its normal state and floats back to the ground.
After using this attack, Nealaphh is totally drained and cannot continue to fight. It can still fuse with other characters, but they cannot use any of its powers or moves.
Black Hole - Approved at 800 OM![/spoiler]
The Grey Man
[spoiler]
The Grey Man Wrote:Combat Rush -- Tier One Power-Up
ATK +2
DEF +1
SPD +2
TEC +0
The nanomachines (son) in Grey's body augment his natural abilities, granting him increased accuracy with his firearms, greater physical strength, lightning reflexes, etc, although this can be very taxing on his body if done for too long. There is no noticeable physical change in his appearance, but in terms of demeanor he becomes somewhat more aggressive. (1000 OM)
As well as:
Solar Suplex - Grey grabs hold of the target, disarms them (if feasible), and uses the target's own weight to slam them hard into the ground, stunning them for 3-5 seconds. Usually followed by some small flourish mean to put a little distance between Grey and the target. (600 OM)
Total cost: 1600 OM
Combat Rush - Do note that without the transformation improving his TEC stat his accuracy actually will be unaffected by the power-up. I would either remove that sentence or have it boost TEC by at least one point for clarity's sake.
Solar Suplex - This move is pretty strong, especially considering that it damages and debuffs as well as there being no drawback for The Grey Man to use it. I would remove the bit about disarming, you can't really disarm primes because their weapons are considered moves and it would be way OP to be able to disable a move. You would also need to have the debuff proficiency to add any status effects, the only exception to this is answered in the FAQ in regards to pinning people <!-- l --><a class="postlink-local" href="http://omniverse-rpg.com/omnifaq.php#General_FAQ">omnifaq.php#General_FAQ</a><!-- l --> The 3-5 second stun is very powerful and would need to be nerfed to something less drastic, as disabling someone for even three seconds is really strong without any drawbacks.[/spoiler]
Link/Ditto
[spoiler]
Ditto Wrote:Just realised Link was Level 4 and entitled to Tier 2 stuff.
Omega Fire Rod (Tier 2 Super Attack - Ranged, Area Attack) - Link summons the Fire Rod, an enchanted weapon capable of launching fire attacks. With the added power of Din's Fire, Link supercharges the rod for a few seconds and launches a destructive column of fire at his enemy, its head in the shape of a mighty dragon. On impact, the attack explodes in a large dome of flame.
Mirror Shield (Tier 2 Super Defence - Area Shield) - Link momentarily strengthens his Hylian Shield, transforming it into the Mirror Shield. When a projectile or beam attack hits the Mirror Shield, Link reflects it so it can detonate harmlessly away from him. For a physical attack such as a punch, Link deflects the move and redirects his attacker. NOTE: This can't be used to redirect an attack back at an enemy, the Mirror part is just for flavour.
And an idea I'm floating for Ditto:
Absorb (Tier 1/2/3 Super Attack & Defense - requires Physical, Ranged, Area Shield, Mimic, Insight) - When attacked by a Super Attack, Ditto manipulates his molecules so that he absorbs the attack without damaging himself (this is the Super Defense bit). After a few moments of controlling and directing that energy, Ditto copies the Super Attack and fires it back at his opponent (this is the Super Attack bit). This ability is very draining on Ditto and only does it in extreme circumstances.
So it's basically a Super Attack and Defense in one, so it would cost 1200/1600/2000 respectively. I know people can copy other people's Super Attacks by using a combination of Mimic and Insight, so I was hoping I could roll it all into one move.
Omega Fire Rod - How large is the column and how large is the explosion? I'm also assuming the fire rod disappears after the attack?
Mirror Shield - Approved at 800 OM!
Absorb - You could just have Absorb as a defensive move without the offensive portion and then just use mimic to copy the attack used. So in practice it would work the same; you'd pay the SP to activate the defensive portion, use mimic to copy the attack and then pay SP to use the attack if it was a super move. Basically it saves you from buying a whole super attack.[/spoiler]
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