08-04-2015, 12:34 PM
(This post was last modified: 06-29-2018, 10:58 PM by Gamzee Makara.)
Moves, Stats, and Powers
Stats
ATK: 4
In truth, Gamzee's innate strength is pretty astounding, even as far as Trolls go. It is a byproduct of his sobriety that lingers in his base form.
DEF: 3
Gamzee has always been pretty hard to put down. A Troll's life is brutal to begin with, simply because it is a troll, but Gamzee sets the bar a tad higher. He's always been a hard one to snuff out, ever since he was a grub. He is no stranger to withstanding strife.
SPD: 3
While he is certainly no athlete, being a troll begets being able to outrun potential threats, or close in on them. Gamzee has learned that for the Omniverse, this is doubly important.
TEC: 3
Due to his Lusus not being around to teach him, Gamzee's fighting style is entirely self taught. Due to repeatedly getting punched in the face during his time in the Omniverse, Gamzee has learned to dodge. Sometimes.
Powers
Survival (Can't Keep Down The Clown!)
All trolls are naturally tough and accustomed to hardship, but for Gamzee, this boils down to just a strange unwillingness to die. He's graced the devil's lips for a kiss on more than one occasion. He has shrugged off broken bones, repetitive stab wounds, and even taken an entire clip of machine gun bullets before standing up and going about his business as if nothing had happened.
Burst Movement
While on the meteor, Gamzee often bored himself. As such, he would often make forays into various types of mischief. Whenever things got heated, and people started yelling, he knew when to make himself scarce and fast. That, and catching stray juggling pins requires quite a bit of fast movement.
Master Acrobat
Becoming interested in clowns and all things mirthful involved Gamzee becoming quite the high flyer. Plus, turning flips usually made him "See the Miracles more clearly."
Mimic
When he was a SGRUB player, Gamzee wielded the Jokerkind Strife Specibus, which is fancy homestuck talk for he was a jack of all trades fighter. The Jokerkind Specibus allows Gamzee to wield many weapons with mild proficiency. In his original Universe, the Specibus contained weapons that Gamzee had alchemized and pilfered from chests (and possibly bodies.) In the Omniverse, Jokerkind analyzes weapons and moves without the Troll having to actually obtain them, thus creating copies of the move or weapon for the Clown to use at his leisure.
Suppression
After experiencing the death/implosion of the God-Mind Tearan Wover, Gamzee was granted the status of enigma, though he's not entirely sure what that means or how he should feel about it. It was all a blur, and one of the side effects he experienced was a sort of haze protecting his mind and thoughts from those with malicious intent. Rather fittingly, he's not even aware that he has this ability. Those that seek to encroach on his mind must first wade through thousands of images of shitty clown clip art, juggalo rituals, flashing rainbow patterns, and metaphorical oceans of Faygo.
Moves
Flower Bomb: Ka-Bloom Grenade - Gamzee takes 2 seconds to summon his magickal energy into a heavy baseball sized orb of smoke, trails of the stuff cascading across his hand. He can only throw it about 60 yards in any direction, and only about as fast as anyone could throw a basketball. Before he throws the grenade, the only movement he can accomplish is a jump or a dive; no running. If he hits the ground or is intercepted by an enemy before he releases the smoke, he risks his concentration being broken and losing the bomb. Upon contact with a foreign surface, the grenade erupts into a haze of vibrant rainbow colored smoke in the shape of a blooming flower, hence the name. The flower is 3 meters in diameter and roughly 6 feet high. The flower affects any who stand within it’s area of affect. That is to say, if three people are grouped close enough together they can be affected. But if they are spread out far enough, someone(s) may escape the AoE. Those caught within the flower experience heavy coughing and a general feeling of torpor - Heavy limbs, Extreme Exhaustion, blurry vision, and aches when moving. Gamzee is also affected by the smoke, but only if he lingers in the flower for more than 3 seconds to fight his foes. No actual damage is inflicted upon the explosion, just the sluggish feeling and coughing. The smoke clings to the victim’s skin, weighing them down as long as they stay within the flower of smoke. The flower dissipates as soon as there is no longer anyone standing in its area of effect, and does not require Gamzee’s concentration to maintain. Gamzee CAN summon two grenades, one in each hand, but not both at once. I.e. It would take four seconds to charge up two.
Side Note - The smoke has a very overpowering, almost deliriously sugary, fruity scent. Just fluff though.
Deuce Clubs: They are remarkably similar to any pair of juggling pins that one would see clowns carrying at the circus; White in color, a thin neck or handle, a wide base to build momentum during the swing, and colorful stripes circling the base to catch the eye. Gamzee's however, tend to sport blood stains at times. He uses them as bludgeoning clubs. They are composed of a thick, durable metal. The range is slightly limited, as they are only about the length of one's elbow to one's finger tips. Gamzee would need to close in on his opponent to make any real use of them. They strike hard and fast, but if he layers on too many blows at once, he will exhaust himself quickly. He typically uses them for general melee combat.
Lightning Aura Gamzee stands still for four seconds to generate his Rage Aspect Lightning, and when the lightning is crawling across his body, he could do three things: charge this energy into a lightning spear to be thrown in his hands, coat his juggling clubs with this energy, ooooorrrr overcharge the lightning to create an electrical explosion, centered around himself. All of the lightning is a deep, pulsating violet.
The Lightning Spear is a strange projectile that Gamzee throws like a javelin. The spear itself is one meter long and appears as a solid spear of violet lightning. It erupts in a small shower of sparks upon contact with a foreign surface, excluding organic material(i.e. skin or fur) which it punctures as a regular spear would before also violently blowing up in another spark shower that doesn't extend beyond roughly 2/3 of a meter. The downside is of course that the AoE of the sparks is pretty small, and the sparks themselves don't actually do or hurt that much unless Gamzee can actually hit his target. Getting hit with the spear is similar to being pierced by a regular spear, except upon contact the projectile is white hot. It's plasma, after all. The sparks burn just as hot, but would do little more than singe a little skin off unless contact is made with an open wound. That shit will hurt. The whole experience is like beings stabbed with a fire poker that has been left in the fireplace for a way too long time. It's hotter than it should be. The sparks? Ever burn your hand with a sparkler? Those little fireworks things? Think about that but about 4 times as ouch. The spear is simply a thrown projectile and travels as such. How fast it is thrown is dependent on Gamzee's ATK. At current stat (ATK=4) I would say the spear thrown in a straight line trajectory would not be quite as fast as a fastball thrown by a major league pitcher, but pretty damn close. The spear is just like any regular object, and is affected by gravity omniphysics, so eventually it will stop moving/hit the ground due to gravity. Just like a regular spear. It will not lose its potency unless it comes into contact with a foreign surface, organic or otherwise.]
As the electricity channels into his favorite weapons, the clubs become wrapped up lightning as if it were living barbed wire. The lightning dissipates on contact with any surface, so if he misses, then that's pretty much it for that club. If he manages to land a hit on his opponent with a club coiled with lightning, it is similar to being struck with an electric stun baton or taser. Coined as Stun Clubs, Gamzee can only charge his clubs once per fight, as continued use degrades the integrity and solidarity of his pins. Being struck with one of these charged weapons will cause the body to seize up and become immobilized. If the DEF is lower than my ATK, then the stun time is roughly four seconds. With a DEF higher than Gamzee's ATK, this effect can be lessened or even shrugged off. If the DEF matches my ATK, then the effect is noticeably lessened. The victim is only stunned for about two seconds. Every point after that up to 2 points over my attack will weaken it further until it is ineffective.
The Overcharge is also rather contained, and is only about 5 meters in diameter, with Gamzee at the center. It is similar to an electrically caused combustion or explosion. It is...violent, to say the least. While fairly devastating to any close range opponents, it also happens to damage Gamzee. The explosion singes and burns his skin, but not enough to leave scars. It can be pretty exhausting and often after triggering the blast, the clown must take a moment to breathe and regain his senses.
SuperMoves
Tier 1 Super Defense Move - Acrobatic Motherf***ing Pirouette: At the expense of a lot of stamina and energy, Gamzee launches into a brilliant display of acrobatic flips, spins, and other circus tricks, all beginning with a spinning round off pirouette. During the routine, Gamzee is building up momentum and energy; the more tricks he pulls, the faster he goes.
Tier 1 Super Move - Super Atomic Double Juggalo Backbreaker: Gamzee makes a lunge for his opponent from behind, (how he gets behind is dependent of the situation and written differently every time of course) wrapping his arms around the poor soul's waist. Before the target can blink, the clown turns his/her world upside down in a vicious suplex. As his enemy's head/neck crashes into the ground, Gamzee uses this momentum to follow through with one more wrestling throw, this time launching both himself and his unlucky foe into the air before crashing back to earth in a similar fashion as before. During this entire display, the juggalo begins to channel Rage Aspect energy and mix it internally with his innate Subjugglator powers. Upon impact of the second dive, the troll releases this energy all at once in a rainbow colored explosion, similar to that of a large mixed bundle of fireworks, centered around the fulcrum of impact. The explosion is roughly 10 meters in diameter. Cosmetically, the resulting smoke and aroma given off from this rage-splosion smells suspiciously like fruity soda
Tier 2 Super Move - The End Days: In a very mystical and whimsical display, Gamzee slowly waves his arms around in the air in an arcane sort of ritual. As he gathers the mirthful energies of the universe, Gamzee must stand still for four seconds. During this time he cannot move. The acrid smell of plasma begins to fill the air, and flashes of violet crack the sky. Then, the clown raises his hands into the air in a grand fashion, projectiles of energy shooting high into the sky from his splayed hands. They hang suspended in the air. When the time is right, he calls down a hellstorm of lightning, hands falling to the ground. Bolts of arrow-like lightning blasts rain from the sky. The arrows are NOT lightning strikes. They are simply blasts of energy that rain from the sky cloaked in lightning. They fall to the earth around the same speed and fashion as a hail of arrows. The blasts cover a 50 yard diameter in all directions, and functions as an AoE (Affects all those within range) The arrow lightning thingies pierce the ground only to explode a few moments later. The initial explosion is about 3 meters wide, and cause a bright, near blinding flash upon detonation, similar to that of a concussion or flash grenade. If an enemy is struck by an arrow before it hits the ground, the effect is similar to being impaled by a flaming arrow, except you know, lightning. It explodes in a similar fashion, but is much more contained and smaller than an exploding arrow that has hit the ground. An impaling arrow also does not flash. The entire effect is similar to being caught in an awful thunderstorm/hurricane in terms of how many arrows and the amount of chaos going on..
If you're new to Omniverse Shenanigans, feel free to pm me about whatever piques your interest!
![[Image: dlpaou6b73f.gif]](http://www.auplod.com/u/dlpaou6b73f.gif)
-by Jade Harley
Never Falter in the Face of Infinity.
-Tearan Wover
![[Image: dlpaou6b73f.gif]](http://www.auplod.com/u/dlpaou6b73f.gif)
-by Jade Harley
Never Falter in the Face of Infinity.
-Tearan Wover

