08-03-2015, 01:49 PM
Black Hole [Tier 2 Offensive Supermove] (Requires Ranged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency, Debuff Proficiency, Advanced Telekinesis, Time Manipulation) - 800 OM
Nealaphh gathers together all of its power for seven seconds, slowly rising into the air, its eyes flaring a brilliant white color. During this time it is totally vulnerable to attack, and Nealaphh cannot halt the process once it is started. Once the charge time reaches its apex, Nealaphh collapses in on itself and turns into a singularity, forming a swirling, pulsating black hole. Anything that weighs under five hundred pounds is dragged towards the black hole, with smaller items being pulled harder and faster than heavier things. Once any opponent collides with the even horizon of the black hole, they are subjected to extreme gravitational forces that bludgeon, rip, tear and otherwise ravage anything caught inside the singularity. The pulling phase lasts for ten seconds. Characters that are not killed during this time are flung ten meters away as Nealaphh explosively returns to its normal state and floats back to the ground.
After using this attack, Nealaphh is totally drained and cannot continue to fight. It can still fuse with other characters, but they cannot use any of its powers or moves.
Nealaphh gathers together all of its power for seven seconds, slowly rising into the air, its eyes flaring a brilliant white color. During this time it is totally vulnerable to attack, and Nealaphh cannot halt the process once it is started. Once the charge time reaches its apex, Nealaphh collapses in on itself and turns into a singularity, forming a swirling, pulsating black hole. Anything that weighs under five hundred pounds is dragged towards the black hole, with smaller items being pulled harder and faster than heavier things. Once any opponent collides with the even horizon of the black hole, they are subjected to extreme gravitational forces that bludgeon, rip, tear and otherwise ravage anything caught inside the singularity. The pulling phase lasts for ten seconds. Characters that are not killed during this time are flung ten meters away as Nealaphh explosively returns to its normal state and floats back to the ground.
After using this attack, Nealaphh is totally drained and cannot continue to fight. It can still fuse with other characters, but they cannot use any of its powers or moves.
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
Don't try to rescue me I don't need to be rescued

