08-02-2015, 06:15 PM
Chain Kunai(600 Requires Ranged Proficiency, Master Acrobat)
[spoiler]Demetri can summon up to two chain kunai, one in each hand, which are used for closer ranged combat. While not moving, they take 5 seconds each to summon, but can take up to 15 seconds depending on how fast Demetri is moving. They have a reach of ten meters but become less effective when his target gets close than a meter. Demetri can also used his chain kunai to deflect light physical projectiles(less than a pound in weight). The chain kunai can be broken with heavy weapons, rendering them unusable by Demetri, in which he must summon them again. Demetri, with acrobatic skills, can use his chain kunai as a tool for maneuverability and mobility, allowing him to grasp or hook onto poles and buildings to allow him to swing himself for extra force and speed. Demetri can also grasp objects and people with his chain kunai and pull them towards him. However, grasping foes with the kunai pose a risk, as they can also use the chain to pull him, which can serve as a disadvantage.[/spoiler]
Chainging the above move to the following, makes it easier for future additions.
Steam Chains(600?(Not sure if costs the same)Requires Ranged Proficiency, Master Acrobat)
[spoiler]On each arm, Demetri has a device that is able to shoot out chains, each of which is able to have a different weapon attached to its end. The chains are retractable and take ten seconds to generate while in their holders, moving or not moving, and once functional, can be instantly shot out. They have a reach of ten meters but become less effective when his target gets close than a meter. Demetri can also used his chains to deflect light physical projectiles, but can also deflect energy projectiles at the cost of damaging the chains. When the chains are damaged or destroyed, they must retreat back into their mechanism for repairs before they can be fully functional again. The time spent repairing is proportional to the damage given to the chains. Light damage by reflecting a single energy projectile takes a full two seconds to repair, meaning the chains can take 5 energy hits before being destroyed, taking a full ten seconds for repair. With acrobatic skills, the chains can be used as a tool for maneuverability and mobility, allowing him to grasp or hook onto poles and buildings(depending on the attachment) to allow him to swing himself for extra force and speed. Demetri can also grasp objects and people(limbs and neck only) with his chains and pull them towards him. However, grasping foes with the chains pose a risk, as they can also use the chain to pull him before he gets the chance to do so to them(mostly those with higher speed), which can serve as a disadvantage.
Attachments:
Kunai- The default attachment for the chains. They cause a small amount of damage but can be much more damaging if they hit a critical point on the enemy. It is mostly used for maneuverability and grappling.[/spoiler]
I consider the move to still be 600, as though I have added a lot of extra room for attachments and possible improvements, it only contains the defaults for now, having no other extra uses(at least for now).
[spoiler]Demetri can summon up to two chain kunai, one in each hand, which are used for closer ranged combat. While not moving, they take 5 seconds each to summon, but can take up to 15 seconds depending on how fast Demetri is moving. They have a reach of ten meters but become less effective when his target gets close than a meter. Demetri can also used his chain kunai to deflect light physical projectiles(less than a pound in weight). The chain kunai can be broken with heavy weapons, rendering them unusable by Demetri, in which he must summon them again. Demetri, with acrobatic skills, can use his chain kunai as a tool for maneuverability and mobility, allowing him to grasp or hook onto poles and buildings to allow him to swing himself for extra force and speed. Demetri can also grasp objects and people with his chain kunai and pull them towards him. However, grasping foes with the kunai pose a risk, as they can also use the chain to pull him, which can serve as a disadvantage.[/spoiler]
Chainging the above move to the following, makes it easier for future additions.
Steam Chains(600?(Not sure if costs the same)Requires Ranged Proficiency, Master Acrobat)
[spoiler]On each arm, Demetri has a device that is able to shoot out chains, each of which is able to have a different weapon attached to its end. The chains are retractable and take ten seconds to generate while in their holders, moving or not moving, and once functional, can be instantly shot out. They have a reach of ten meters but become less effective when his target gets close than a meter. Demetri can also used his chains to deflect light physical projectiles, but can also deflect energy projectiles at the cost of damaging the chains. When the chains are damaged or destroyed, they must retreat back into their mechanism for repairs before they can be fully functional again. The time spent repairing is proportional to the damage given to the chains. Light damage by reflecting a single energy projectile takes a full two seconds to repair, meaning the chains can take 5 energy hits before being destroyed, taking a full ten seconds for repair. With acrobatic skills, the chains can be used as a tool for maneuverability and mobility, allowing him to grasp or hook onto poles and buildings(depending on the attachment) to allow him to swing himself for extra force and speed. Demetri can also grasp objects and people(limbs and neck only) with his chains and pull them towards him. However, grasping foes with the chains pose a risk, as they can also use the chain to pull him before he gets the chance to do so to them(mostly those with higher speed), which can serve as a disadvantage.
Attachments:
Kunai- The default attachment for the chains. They cause a small amount of damage but can be much more damaging if they hit a critical point on the enemy. It is mostly used for maneuverability and grappling.[/spoiler]
I consider the move to still be 600, as though I have added a lot of extra room for attachments and possible improvements, it only contains the defaults for now, having no other extra uses(at least for now).


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