07-16-2017, 09:14 AM
(07-14-2017, 10:07 AM)Shinmen Takezō Wrote: Shinmen
[spoiler]
(07-12-2017, 06:45 PM)Shinmen Takezō Wrote: I will be revising Katana slightly.
Katana: (300)
Takezo carries on his person a katana stolen from the corpse of a previously slain enemy. The sword is overall 36 inches. 12 inches is the hilt and handle, with twenty four being the blade. For Takezo's height it is on the short side of proper length. The blade is proper length, but the long handle is abnormal on most swords. It is meant to allow a better leverage grip that many might see on cavelry weapons, emphasizing both control and strength, while reducing the length of the cutting edge. The sword possess a Koshi Sori, a bend closer to the tang. The most common Sori is a Tori Sori, or a curvature nearest the middle of the blade. Takezo's Sori depth is average in most ways. The Koshi Sori allows for a quicker draw and easier sheathing. Takezo always wields the Katana two handed for maximum strength and control.
Takezo has trained to aim for exposed major and minor arteries. As such, a victim of his blade is left with a bleeding wound, dealing extra damage to the wounded target for a few seconds before the bleeding stops. Repeated slashes add accumulative damage. The damage over time is mild, and the duration for each cut is no more than three seconds.
The underlined section from the first paragraph will be removed, since it caused issues.
The second part will be rewritten to:
Katana: Shallow Cut (Standard) 300:
(Insert first paragraph here)
Takezo breaks down his sword art into several techniques. His most commonly used technique is called Shallow Cut and originates from a torture and execution technique called Lingchi, or Death by a Thousand Cuts. The process was slow and painful - not to mention very bloody.
Takezo swings his sword effortlessly, leaving shallow wounds. The lack of force in each attack allows them to be quicker and more accurate, at the cost of immediate damage. Instead the wounds bleed for a few seconds. Repeated slashes add accumulative bleed damage.
Wielding his katana in this manner is almost effortless, requiring more focus than actual physical exertion, and as such it is his most common method of attack. The fast strikes are more difficult to evade, but easier to block, and does not leave too many openings for counter strike.
New move (or possibly variant)c
Katana: Deep Cut (300)
Against particularly hearty foes, Takezo will apply a greater amount of force to his swings. These slower strikes hearken more towards traditional Samurai training, with far fewer directions and much more rigerous stance to maximize power. This technique is called Deep Cut. It sacrifices speed for power, making it easier to dodge. It also leaves openings for swift and skilled fighters to counter.
The power it bestows, however, allows Takezo to cut through defenses. Deep Cut does far greater initial damage than Shallow Cuts, but does not aim to leave any bleed damage. Trying to block Direct Cut forces a person or object not secured to the ground in the direction of the attack. For example, a shield or sword may be knocked from its owner's hand, or a blocking barbarian may be knocked down from the attack. The distance depends on how much lower the target's ATK (Ability to push back) is than Takezo's. Less than 2 points is a few feet or so, while 3 or more is a few yards. Matched or greater attack than Takezo does not suffer the Knockback effect.
If Deep Cut lands, the target is in shock for a couple of seconds. They do not feel the severity of the wound for up to ten seconds, allowing them to continue to act normally. At the end of ten seconds, the pain hits, leaving them stunned for two seconds. Repeated hits with Deep Cut extends the Shock and stun duration by half of the initial value.
The effort it takes per each Deep Cut prevents it from being used as common as Shallow Cuts, but Takezo can use it up to five times in a row before his hands hurt from the impact. It is often interspaced within Shallow Cuts or used to break through a target's shield or guard. He is still limited stamina wise to about five Deep Cuts a minute.
For Shallow Cut, you’ll need some kind of a downside here other than being able to parry it, since it can inflict a debuff.
Similar to the above, I’d like it if there were some mention of stamina drain for Deep Cut, since with the way it’s written currently it makes it sound like the user can avoid the downside by just varying the strikes.
You’ll need Debuff for both of these as well as Physical Strength. I know you have them both, but you need to list them with the move.
[/spoiler]
Removed the debuff. It's the basic attack the sword does, it wouldn't make much sense for the equivelant of a "light" attack to be very taxing stamina wise. And yes, the point of the HEavy attack is to cover the weaknesses of the light attack, but switching to the heavy attack is pretty obvious in fodder, and I intend it to be easy to play around with a higher TEC character. However, the heavy attacks are still quite a bit more tiring if used repeatedly. Underlined bit has been added to help balance it out. I didn't mean he could ignore the tiring factor, just that he would rarely use it five times in a row.
Bump, considering it seemed I was missed again.
