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Demetri Malius
#5
Iris

Full name: Intelligent Robotic Infiltration Strategist

Status: Secondary

Basic Information: I.R.I.S (Intelligent Robotic Infiltration Specialist) is an android of female appearance created for reconnaissance and intel gathering. In appearance, IRIS stands at 5'6", having light skin that shows lines that give away the fact that she is an android. This is apparent on her entire body. Her hair comes down a bit past her shoulders and is starch white, as well as synthetic. She has downturned eyes highlighted by straight brows and a soft face, showing soft round cheeks and an upturned nose. She has average sized breasts and a small rear both of which can open as storage compartments.

In addition, her chest and skin lines glow a soft, deep blue, humming and slowly pulsating with life. Her arms are equipped with weapon compartments for defense, providing her with a sword, whip, shield, and shard cannon that all spark with her blue energy.

Personality-wise, she is witty and sarcastic, teasing those around her as she frolics about carefree. She tends to be easygoing and curious, especially with biological species, as she finds their habits and functions interesting and unique. She tends to cling to people she admires or has interest in, following along until she becomes bored. When she is threatened, she becomes more jarring and dark-humored, taking on an aggressive personality. When this happens, her glow beneath her structure will slowly transition to red, in contrast to her regular blue.

Stats:
ATK: 2
DEF: 3
SPD: 3
TEC: 3

Starting Proficiencies:Physical Strength, Ranged Proficiency, Area Attack, Area Defense, Debuff

Starting Powers:Basic Super Jumping, Burst Movement, Master Acrobat, Basic Fusion, Symbiosis, Basic Enhanced Senses, Insight, Survival

Starting Moves:

Pulse(Area attack, Ranged, Debuff) This move functions in two ways. Firstly, with a three-second charge, while Irisis moving at a walking pace or slower, she can emit a light pulse that pushes out projectiles and pushes back enemies within 10 feet of her. If the enemy is shielded or expecting the attack, they can easily avoid being startled or set off balance, though weaker and unsuspecting enemies can be knocked off their feet or stumble, leaving an opening for Iris to hit them. The second use is more direct, as Iris must have a free hand, charging the attack for seven seconds before she can fire, affecting a small 20 degrees cone for up to 20 feet, knocking even shielding enemies off balance slightly from the force, and launching weaker enemies back enough to where it can damage them if they hit a wall. Using it in this manner also requires a steady stance or she risks being knocked back from the force. Both moves are quite taxing on Iris if used multiple times too quickly. If Iris is hit while charging either attack, she loses some of the energy she reserved for the attack, resulting in a delayed charge time, usually a second or so depending on how much damage was taken.

Energy Sword(Physical Strength) Iris is able to dispatch an energy sword from her arm. This blade is one meter long and about a three inches wide at its base. It takes about two seconds to dispatch or retract from her arm and can be swung as fast as she can swing her arm. Takes five seconds to regenerate this weapon when broken.

Energy Shield(Area Defense) Iris is able to brace her arm in front of her and summon a shield that is about two meters tall by about a half meter wide. This takes about one second, but after summoning, Iris suffers a major speed and mobility decrease. The shield can sustain a decent amount of damage before being broken, and once it is, must take 30 seconds to fully regenerate before being able to be summoned again.This move can be used with other moves.

Energy Whip(Physical Strength, Ranged, Debuff) Iris can take two seconds to summon a whip of blue energy to her arm. This whip can  reach up to three meters and grab onto enemies and objects, dealing a slow damage over time effect to those grappled. When broken, this whip takes ten seconds to regenerate.

Energy Shard Cannon(Ranged, Area attack)Iris can create a hand cannon out of her arm for longer ranged battles. This weapon takes three seconds to summon and can fire at a default rate of twenty times per second, sending small shard of energy towards an opponent up to 10 meters away, dealing constant low damage. Five seconds of consecutive fire requires a one second cooldown. Iris can take two seconds longer to change the mode of this weapon.

Shotgun Spread:Wwith a two seconds in between shots, they spread out in a cone up to five meters away and one meter wide. This deals heavy damage, but must reload for five seconds after five shots.

Rifle: Another mode is an assault rifle with a range of about 50 meters, shooting three times per second and can fire up to 30 rounds before needing five seconds to recharge.

Sniper: This takes five seconds to fully charge one shot that can fire up to 100 meters. This is a single shot rifle that takes ten seconds to reload the chamber, which stacks with the five second charge time. A single shot from this can cause heavy damage, but requires Iris to be completely stationary for the charge time.
All warfare is based on deception.
[Image: YhlX1uk.gif]  [Image: biuvYus.gif]  [Image: 291ztlc.png]  [Image: NGVMDdY.gif] [Image: VKKZgMO.gif]


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