08-02-2015, 08:07 AM
Hard Light Image – 300 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
Sinestro can summon bright yellow, transparent, Hard-Light objects in basic, three dimensional shapes. They may have a very basic patterning on their surface, such as lines, a grid, or points. These objects cannot, in any way, be perceived as anything other than a hologram. These shapes may not exceed 5 cubic feet. These objects will instantly break if roughly handled, and cannot support any amount of weight. These objects can be summoned at a range of 50 feet.
Hard Light Grab – 300 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, HardLight Tether)
When a Hard Light Tether has successfully attached itself to an target, Sinestro can then use that tether to move the target, be it Secondary or Prime. The bond can firmly grab, but not crush his opponent. The bond can move the target off of the ground and in all the cardinal directions. The Tether can be broken as usual.
(For reference
[spoiler]Hard-Light Tethers – 600 OM (Requires Debuff Proficiency, Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
In the same way that Sinestro can manipulate objects in creative ways, he can also manipulate characters. Iron chains, ribbons of light, crushing snakes can all be used. In general, these tethers always accomplish the same goal: they slow a character down and they immobilize their arms. However, these shackles can be broken just like any other item: hitting, cutting and ripping free in a feat of strength are all options. Additionally, if he loses his concentration, the tethers immediately dissipate. The more energy he puts into these tethers, the harder they are to break but the more physically and mentally exhausted he becomes.[/spoiler]
Sinestro can summon bright yellow, transparent, Hard-Light objects in basic, three dimensional shapes. They may have a very basic patterning on their surface, such as lines, a grid, or points. These objects cannot, in any way, be perceived as anything other than a hologram. These shapes may not exceed 5 cubic feet. These objects will instantly break if roughly handled, and cannot support any amount of weight. These objects can be summoned at a range of 50 feet.
Hard Light Grab – 300 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, HardLight Tether)
When a Hard Light Tether has successfully attached itself to an target, Sinestro can then use that tether to move the target, be it Secondary or Prime. The bond can firmly grab, but not crush his opponent. The bond can move the target off of the ground and in all the cardinal directions. The Tether can be broken as usual.
(For reference

[spoiler]Hard-Light Tethers – 600 OM (Requires Debuff Proficiency, Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
In the same way that Sinestro can manipulate objects in creative ways, he can also manipulate characters. Iron chains, ribbons of light, crushing snakes can all be used. In general, these tethers always accomplish the same goal: they slow a character down and they immobilize their arms. However, these shackles can be broken just like any other item: hitting, cutting and ripping free in a feat of strength are all options. Additionally, if he loses his concentration, the tethers immediately dissipate. The more energy he puts into these tethers, the harder they are to break but the more physically and mentally exhausted he becomes.[/spoiler]


![[Image: sig2.jpg]](http://img.photobucket.com/albums/v288/KrimTheUnsettler/sig2.jpg)