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Time Manipulation Discussion
#6
Excellent points all round. I guess if I were to purchase time manipulation, I would be doing things like using it to give myself time to plan by stopping time mentally, creative debuffs like ageing someone temporarily, causing things to break down. Altering the relative flow of time in an area could be considered a debuff or a self-buff in a way, but I would allow it (and that's actually my main thought for the power).

Given that a lot of these things can be done with other proficiencies (the debuff is purely flavour), it probably is overpriced. It's one of those powers that you can plainly see hasn't had a revamp unlike many of the others which are now very clear in their descriptions what they can do without moves. I will say that the balancing is individual for moves, so I wouldn't necessarily say the effect is weaker and more effort is required than any other move for a fair effect. It's just that the moves made with time manipulation tend to be overpowered by their very nature so they need to have strong downsides to balance them.

As Nealapph said, there is a certain prestige associated with the power for fodder purposes that I do think justifies a bit of the price. Simply from the reality-warping aspect it's not a power I would want everyone to have.

That said ... I could definitely knock 'er down to 1200 or so. My mind is saying 800-1200.

Just as a general aside, I always appreciate when people put their criticisms in an open, constructive and thoughtful manner. Good thread! :-)
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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