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Official Move Approval III
Omni Wrote:
Quote:Tendril Entanglement (Requires Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency) -- 300 OM
[spoiler]Emerald slams the ground with both palms, growing roots below the surface of the ground and sending them at the target. The roots erupt from ground under target, and begin to wrap around their body, limbs, throat, and weapons if any, with moderate speed, restricting movement and constricting the target. Targets with a sharp weapon may be able to cut away some of the roots, reducing the roots' hold on them. Can be used to attack multiple targets at the same time, up to four. Attacking multiple targets at once decreases underground travel speed by 50% for each additional target beyond the first additional target, and increases the strain on Emerald to maintain the hold on all targets. She must remain still and connected to the ground to maintain the hold on the target(s).

The roots are 4 to 6 inches thick each, and green in color. They move 25 meters per second underground, and take a maximum of 5 seconds to restrain an average adult male. The roots erupt from ground in a five foot diameter under each target. The entanglement lasts as long as Emerald remains focused on holding the target(s), up to 10 minutes, leaving her significantly tired if held that long. The freeing of one target does not affect the state of another.[/spoiler]
What does this entail? Is it just flavour or is she inhibited in any way?

10 minutes is still too long for most primes. Basically, logically, would she be able to hold that person with her actual arms for that long? Would she be able to hold three or four people for that long with her actual arms? Probably not. If you're boosting the power from her normal abilities then you really need much bigger downsides. I'd just base it on the vague description of how long she'd be able to hold a normal person with her ATK/TEC, unless you're adding in much bigger downsides.

Essentially I've trimmed this down to try and be a support move, trading her ability to do anything, for being able to restrain her target(s) for awhile. Maybe the addition of something like "the 10 minutes maximum is reduced for each additional target, 5 min when holding two, 3.5 min when holding 3, and 2.5 min when holding 4," would suffice? I'm not sure what more changes to make to still get my desired effect. Maybe reworking it into a Tier 1 Super Move?

Quote:
Quote:Vine Lash (Requires Ranged Proficiency, Remote Control Proficiency) -- 600 OM
[spoiler]Emerald summons four thick and strong vines from the ground to assist her in offence and defense, taking three seconds to fully grow to ten feet in length. The vines attack and defend as Emerald does, acting essentially as additional limbs and extensions of herself, making it more difficult for an opponent to defend/dodge her melee attacks. Vines with Emerald's attacks by whipping and striking at the target.

If needed, by bring up a forearm to defend herself, Emerald can call upon a vine to block for her, similar to if she were to actually block with her own arm(s). Each vine can block one attack, and is destroyed afterwards, shriveling and dying. The vines are as fast and as strong as Emerald is, even reflecting and reduction in speed or strength she suffers. Essentially, if she cannot move, neither can the vines.

The vines are rooted at their base to where they were initially grown, and can move freely to attack and defend as needed, growing stretching to length as needed as well. They are ineffective if the target has moved more than 50 meters in any direction (including into the air) from where they were initially grown.

The vines themselves can be attacked at their base to disable them, and cannot defend themselves independently of Emerald’s instruction. The vines’ growth can only be interrupted if Emerald is knocked unconscious or if they are destroyed.[/spoiler]
They need to be a fraction of Emerald's strength or have much bigger downsides. You're essentially multiplying her attack within a limited area, for a 3 second summon and no other significant cost.

"Moves must generally have downsides equivalent to their effects. We generally assume that even weak moves cost some fatigue; for example, swinging a sword or blocking the shield is going to tire you out, that's a given. So, assume that as a move get stronger, the downsides need to be greater in order to compensate. If your character attacks with six times the strength of a normal punch, they'd better have six times the windup, or leave you winded because of how fatiguing it was. Or a combination of both, where you have three times the windup and feel a bit winded. Get it?"

With this, the sole purpose was to essentially be like she grew two extra pairs of arms to attack with. Maybe reducing the number to 2 vines and improving their resilience slightly would do the trick? I dont know how to reword this to better describe this effect I want.
We are Unbound and Limitless potential
Entomb in mongrel flesh and blood.

Imprisoned in a Cage
that Reduces us to that of a lowly
Human.
We will No Longer stand for such Treatment.

You know Nothing of Who we are;
of What we are.


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