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Official Move Approval III
Omni Wrote:I feel like you're trying to get around the limitation I put on this. Yes, a hand can open something, and yes a crowbar can; but a crowbar can do it much better. Telekinesis can't form into a crowbar unless you specifically purchasing move for prying things open. Basically you want to move that will allow you to have the best tool for any given task.

As I've said before, as with the bit of the Moves Guide that I quoted to Nealapph, you need to delimit it. Because the description is completely open, it leaves the potential for you to summon a crane to lift something out of the ground or Dragon to pick it up with its teeth. Those kinds of things wouldn't be allowed, which is why we need you to put exactly the forms and shapes he can use into the description. If they are similar enough, I will okay it. For example, if two things were roughly the same shape and size and didn't have different utility (I'm counting a hand or mouth as having different utility than a crowbar/tire iron) then I'd probably roll them into the same 300-OM 'use'.

If a dragon's mouth and a crane are both doing functionally the same thing with literally no other differences than what they look like, then why does it matter what they look like? If 2 hands can do a thing, why does it matter what it looks like? In this instance, the crowbar and the hands are equal strength, capable of exerting the same amount of force, they just look different. Why is that a problem? Isn't the root of this system "what it does, not what it looks like when it happens"? With a clearly, obviously delimited system of "anything 2 hands can do," with a clearly outlined measurement of force, I don't understand the issue at hand.

With Elasticity, your hands have FULL dexterity. They can grab, punch, kick, throw, anything that your hands can do. So why is it an issue that the image that's completing it matter?

Would you charge a person twice for having 2 techniques of flying if they moved at the exact same speed, at the exact same maneuverability? Why are you charging them twice for the same power, if they're used in the EXACT same way?

If I take text from the powers that YOU WROTE, I can hodge-podge a power together:

Shapeshifting:
This allows you to change your form into that of another humanoid or creature you have seen or can think of. (no taller or wider than twelve feet, and no smaller than half of your basic size)

Telekinesis:
Telekinesis is the ability to remotely move objects with the power of your mind. ... Maximum range of ~30 meters (~100 feet)

Elasticity:
To make full use of this power, you will require Physical Strength, Ranged Proficiency (to use punches, kicks etc at range, which requires no additional moves other than both aforementioned proficiencies) and the Remote Control Proficiency (to manipulate things at range)

And this move incorporates some of the aspects of those moves, while keeping ALL of their weaknesses, and negating major aspects of their benefits:

-I can't pretend to be somebody else (or to take it a step further, I can't create realistic illusions; nobody will be fooled into thinking its real) like I can with shapeshifting.
-My constructs can be broken, unlike Telekinesis
-I don't have the inherent (and free) attacks that Elasticity gives.

You've already created moves all on your own that do everything that I'm asking for. You're saying they need to be delimited, but YOU YOURSELF have already made moves that, in part, do everything I'm asking.

-Can look like anything within a certain cubic area that follows a functional theme
-Can move things with their mind, at a range
-Can Manipulate as if it was being used with 2 hands
[Image: sig2.jpg]


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