07-28-2015, 09:22 PM
Omni Wrote:Sorry about the time it took to get back to you on this. New mic arrived today.Can't a hand hold things together or pull them apart? What exactly does "manipulate objects" encompass? I kind of just imagined Telekinesis being able to do anything that a person could do with a hand, but from far away.
If telekinesis were being used in such particular ways such as prying things open or holding things together with any degree of effectiveness it would need moves for those specific things. In a similar vein you'd need to have moves for each thing he can do with the hard light constructs. You could have a simple hand-type thing that can move and manipulate objects for 300, if you can give an example of the kind of things it can appear as then I can approve it. It needs to be fairly delimited.
EDIT: Another analogous Power is Elasticity, which does literally the EXACT same thing as this move, only that instead of Sinestro's Physical body being the thing manipulating things, it would be an extension of his thought. Functionally, he would take damage to his mind instead of his body when the constructs were attacked and damaged, whereas with Elasticity would be straight to the flesh. Elasticity even allows you to make ATTACKS at extended range, which is the first instance of a rolled up power/move I've seen so far.
Elasticity – 400 OM
Characters with elasticity have bodies like rubber, allowing them to stretch to impossible lengths and bend better than any contortionist. To make full use of this power, you will require Physical Strength, Ranged Proficiency (to use punches, kicks etc at range, which requires no additional moves other than both aforementioned proficiencies) and the Remote Control Proficiency (to manipulate things at range). To make holes in your chest or other more 'fantastic' applications of elasticity like making your limbs bigger, you will need Malleability.
EDIT EDIT:
For the sake of move clarity
Hard Light Construct - 400 OM (requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
Sinestro can summon objects with his ring to interact with and manipulate objects at range. These manipulations are analogous to the things that a person with two large hands could feasibly complete (moving, pushing, pulling, pressing, turning, etc).
The objects that appear and complete these manipulations are actually physically present, and physically manipulating the objects they are interacting with, and thus must be the same size and shape of a normal object completing the task it is meant to do (as a general rule, at least 1 cubic foot per 50lbs force exerted) and must be in sufficient contact as would a normal object completing the same task. The larger the object is, the more concentration, mental energy and exhaustion it is for Sinestro to complete.
These objects have superficial images associated with them, always in the form of an object that is completing the task. If the object is grabbing and moving another thing, it will have a "grasping" mechanic, be it a hand, a mouth, a clamp, a claw, etc.
These objects can be attacked, damaged and destroyed. The more damage they take, the more strain it puts on Sinestro's mind. The more energy he puts into these objects, the harder they are to break but the more physically and mentally exhausted he becomes. These objects will immediately dissipate upon his breaking his concentration for any reason. Maximum range of ~30 meters (~100 feet)


![[Image: sig2.jpg]](http://img.photobucket.com/albums/v288/KrimTheUnsettler/sig2.jpg)