07-26-2015, 11:38 PM
Emerald
Tendril Entanglement - How many targets are you able to target? Are you able to attack and leave the ground if you are only targeting one person? Are you interrupted if you take enough damage or only if your link with the ground is disrupted? Ten minutes is a little steep if your able to attack as well, so maybe change it to a lesser duration or let people struggle free without needing to have a sharp weapon.
Briar Barrier - If the spell is left intact can she summon another one? Does she need to stay stationary for the shield to be effective or is it a summon and forget kinda thing? How long do the shields take to make? The second portion is a bit powerful without any drawbacks, maybe add a charge time or make it particularly draining to cast. Something along those lines.
Vine Lash - How long/big are the vines and how long does it take to summon them? Can people attack the vines when they aren't actively blocking? How much concentration must Em use to keep them active?
John Connor
[spoiler]
Come with me if you want to live - Just do a re-write on it with the new effect and we can take a look at it. If you're going the summon and then desummoning route it would have to be a secondary blocking it.
Uncle Bob - Submit him as an NPC to this thread <!-- l --><a class="postlink-local" href="http://omniverse-rpg.com/viewtopic.php?f=11&t=1639">viewtopic.php?f=11&t=1639</a><!-- l --> If you want to use him against other PCs in combat you'll have to write him as an assist as well seeing as how NPCs can't help in player vs player combat or in large storylines.
Resistance Armor - That's pretty powerful for it to always be on without a drawback. I'd add a drawback such as limited mobility or energy drain if you want it to be a constant ability, it also wouldn't be very powerful considering it protects you from all sides and doesn't shut off. You might rework it into an energy-based armor that you have to turn on and only stays active for a few seconds. That way you can still have the armor and have it actually be decently strong.[/spoiler]
Emerald Wrote:I dont have the OM or Proficiencies to buy these yet, but I'd like to have them approved for when i do.
Tendril Entanglement (Requires Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency) -- 600 OM
[spoiler]Emerald slams the ground, with a hand or foot, growing roots below the surface of the ground and sending them at the target. The roots erupt from ground under target, and begin to wrap around their body, limbs, throat, and weapons if any, with moderate speed, restricting movement and constricting the target. Targets with a sharp weapon may be able to cut away some of the roots, reducing the roots' hold on them. Can be used to attack multiple targets at the same time. Attacking multiple targets at once decreases underground travel speed by 50% for each additional target beyond the first additional target. Emerald can still move without the roots loosening their hold on the target if casted against one target. She must remain still and connected to the ground if used against more that one target. //Roots from 4 to 6 inches thick each, green in color. Fast travel speed under the ground. Moderate to fast speed when entangling a target. Roots erupt from ground in a five foot diameter under each target. Can last up to ten minutes depending on target's Def. The freeing of one target does not affect the state of another.//[/spoiler]
Briar Barrier (Requires Area Shield Proficiency, Area Attack Proficiency) -- 900 OM
[spoiler]Emerald brings a forearm in front her of body, as if to defend, summoning a thorny briar as a shield against attacks. Melee attackers are damaged by the briar's thorns. Can defend repeated strikes against blunt object attacks. Reduced effectiveness against sharp weapons. Energy and Fire based attacks destroy the shield with one attack. Can be dispelled or left intact at caster's discretion, but must be recasted entirely if dispelled. //Three feet in width, six feet high. Base of shield rooted in the ground. Green in color. Vines are covered in thorns.//
Alternatively, Emerald can slam the ground with both palms (or fists if hold a weapon(s)), summoning a thicker and stronger version of the shield, more equipped to defend against ranged attacks. Nearly unaffected by blunt attacks and sharp weapon strikes. Melee attackers are damaged by the briar's thorns. Can defend against repeated strikes by piercing attacks, like bullets, arrow, or bolts. Reduced effectiveness against Energy and Elemental attacks, but can resist up to three strikes by them. Fire attacks burn the shield entirely, taking 5 seconds to destroy it. Can be dispelled or left intact at caster's discretion, but must be recasted entirely if dispelled. //Three feet in width, six feet high. Base rooted in the ground. Green in color. vines thickly tangled together and covered in thorns.//
Both versions of the shield can be casted in front of Emerald, or in sphere around her. If cast in a sphere around her, she can still step out of the shield unharmed by the briars, if she were to leave the shield intact instead of dispelling it.[/spolier]
Vine Lash (Requires Ranged Proficiency, Homing Proficiency, Remote Control Proficiency) -- 600 OM
[spoiler]Emerald summons four thick and strong vines from the ground to assist her in offence and defense, growing moderately fast. The vines attack the target when Emerald does, adding additional attacks to for her target to have to defend against. Vines attack on their own, in unison with Emerald's attacks by whipping and striking at the target.
If needed, by bring up a forearm to defend herself, Emerald can call upon a vine to block an attack for her. Each vine can block one attack each and is destroyed afterwards, shriveling and dying. The vines move as fast as Emerald does when attacking and defending.[/spoiler]
Tendril Entanglement - How many targets are you able to target? Are you able to attack and leave the ground if you are only targeting one person? Are you interrupted if you take enough damage or only if your link with the ground is disrupted? Ten minutes is a little steep if your able to attack as well, so maybe change it to a lesser duration or let people struggle free without needing to have a sharp weapon.
Briar Barrier - If the spell is left intact can she summon another one? Does she need to stay stationary for the shield to be effective or is it a summon and forget kinda thing? How long do the shields take to make? The second portion is a bit powerful without any drawbacks, maybe add a charge time or make it particularly draining to cast. Something along those lines.
Vine Lash - How long/big are the vines and how long does it take to summon them? Can people attack the vines when they aren't actively blocking? How much concentration must Em use to keep them active?
John Connor
[spoiler]
John Connor Wrote:Quote:Come With me if you want to Live (Area defense proficiency) - I think this one is probably a no-go at least not without more restrictions or changing the way it works. Maybe make it so it only works on Being able to force an enemy to potentially eat a super move from their ally would be incredibly strong. I think a more agreeable adaptation would be momentarily summoning a secondary to take the hit who would then be instantly de-summoned. That way you can still defend yourself without worrying about getting permission from other players about using them as a meatshield and without worrying if one of your more permanent NPCs might die. I'd also say this probably requires area defense proficiency unless it can only defend from attacks in one direction.
Uncle Bob - I'd recommend re-reading the assists portion of the rules assistsandtransformations.php#Assists He needs a statline and is only able to use moves, powers, proficiencies that you have. That being said you are able to create moves for your character that have the caveat of only being usable by an assist.
Resistance Armor - Is this always on? Does it require energy to keep/turn on? Is it body armor or is it a energy bubble around him? I'd describe this some more and add some downsides so the shield can be effective. If it protects you from all sides it requires Area Shield Proficiency.
For Come with me if you want to Live- I like your idea so I will restructure the defensive attack to have a allied secondary or a willing prime take the hit and be de=summoned or hit after that attack.
For Uncle Bob, i was intending to use him as a prime npc for the site, and have John Connor have him as a possible buddy or he can be used otherwise by other players.
For the Resistance Armor, no the armor doesn't need energy to keep on and it is body armor used to protect against energy/bullet attacks.
Come with me if you want to live - Just do a re-write on it with the new effect and we can take a look at it. If you're going the summon and then desummoning route it would have to be a secondary blocking it.
Uncle Bob - Submit him as an NPC to this thread <!-- l --><a class="postlink-local" href="http://omniverse-rpg.com/viewtopic.php?f=11&t=1639">viewtopic.php?f=11&t=1639</a><!-- l --> If you want to use him against other PCs in combat you'll have to write him as an assist as well seeing as how NPCs can't help in player vs player combat or in large storylines.
Resistance Armor - That's pretty powerful for it to always be on without a drawback. I'd add a drawback such as limited mobility or energy drain if you want it to be a constant ability, it also wouldn't be very powerful considering it protects you from all sides and doesn't shut off. You might rework it into an energy-based armor that you have to turn on and only stays active for a few seconds. That way you can still have the armor and have it actually be decently strong.[/spoiler]
![[Image: StrazSig.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/StrazSig.png)
![[Image: DarkshireBadge.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/DarkshireBadge.png)
![[Image: DarkshireDefenseBadge.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/DarkshireDefenseBadge.png)
![[Image: SecondarySaga.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/SecondarySaga.png)
![[Image: HerosGraveyardBadge.png]](http://www.cytokineindustries.com/chevereto/images/2017/07/13/HerosGraveyardBadge.png)
