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Official Move Approval III
Quote:Come With me if you want to Live (Area defense proficiency) - I think this one is probably a no-go at least not without more restrictions or changing the way it works. Maybe make it so it only works on Being able to force an enemy to potentially eat a super move from their ally would be incredibly strong. I think a more agreeable adaptation would be momentarily summoning a secondary to take the hit who would then be instantly de-summoned. That way you can still defend yourself without worrying about getting permission from other players about using them as a meatshield and without worrying if one of your more permanent NPCs might die. I'd also say this probably requires area defense proficiency unless it can only defend from attacks in one direction.



Uncle Bob - I'd recommend re-reading the assists portion of the rules assistsandtransformations.php#Assists He needs a statline and is only able to use moves, powers, proficiencies that you have. That being said you are able to create moves for your character that have the caveat of only being usable by an assist.

Resistance Armor - Is this always on? Does it require energy to keep/turn on? Is it body armor or is it a energy bubble around him? I'd describe this some more and add some downsides so the shield can be effective. If it protects you from all sides it requires Area Shield Proficiency.

For Come with me if you want to Live- I like your idea so I will restructure the defensive attack to have a allied secondary or a willing prime take the hit and be de=summoned or hit after that attack.


For Uncle Bob, i was intending to use him as a prime npc for the site, and have John Connor have him as a possible buddy or he can be used otherwise by other players.

For the Resistance Armor, no the armor doesn't need energy to keep on and it is body armor used to protect against energy/bullet attacks.
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