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Official Move Approval III
I dont have the OM or Proficiencies to buy these yet, but I'd like to have them approved for when i do.

Tendril Entanglement (Requires Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency) -- 600 OM
[spoiler]Emerald slams the ground, with a hand or foot, growing roots below the surface of the ground and sending them at the target. The roots erupt from ground under target, and begin to wrap around their body, limbs, throat, and weapons if any, with moderate speed, restricting movement and constricting the target. Targets with a sharp weapon may be able to cut away some of the roots, reducing the roots' hold on them. Can be used to attack multiple targets at the same time. Attacking multiple targets at once decreases underground travel speed by 50% for each additional target beyond the first additional target. Emerald can still move without the roots loosening their hold on the target if casted against one target. She must remain still and connected to the ground if used against more that one target. //Roots from 4 to 6 inches thick each, green in color. Fast travel speed under the ground. Moderate to fast speed when entangling a target. Roots erupt from ground in a five foot diameter under each target. Can last up to ten minutes depending on target's Def. The freeing of one target does not affect the state of another.//[/spoiler]

Briar Barrier (Requires Area Shield Proficiency, Area Attack Proficiency) -- 900 OM
[spoiler]Emerald brings a forearm in front her of body, as if to defend, summoning a thorny briar as a shield against attacks. Melee attackers are damaged by the briar's thorns. Can defend repeated strikes against blunt object attacks. Reduced effectiveness against sharp weapons. Energy and Fire based attacks destroy the shield with one attack. Can be dispelled or left intact at caster's discretion, but must be recasted entirely if dispelled. //Three feet in width, six feet high. Base of shield rooted in the ground. Green in color. Vines are covered in thorns.//

Alternatively, Emerald can slam the ground with both palms (or fists if hold a weapon(s)), summoning a thicker and stronger version of the shield, more equipped to defend against ranged attacks. Nearly unaffected by blunt attacks and sharp weapon strikes. Melee attackers are damaged by the briar's thorns. Can defend against repeated strikes by piercing attacks, like bullets, arrow, or bolts. Reduced effectiveness against Energy and Elemental attacks, but can resist up to three strikes by them. Fire attacks burn the shield entirely, taking 5 seconds to destroy it. Can be dispelled or left intact at caster's discretion, but must be recasted entirely if dispelled. //Three feet in width, six feet high. Base rooted in the ground. Green in color. vines thickly tangled together and covered in thorns.//

Both versions of the shield can be casted in front of Emerald, or in sphere around her. If cast in a sphere around her, she can still step out of the shield unharmed by the briars, if she were to leave the shield intact instead of dispelling it.[/spoiler]

Vine Lash (Requires Ranged Proficiency, Homing Proficiency, Remote Control Proficiency) -- 600 OM
[spoiler]Emerald summons four thick and strong vines from the ground to assist her in offence and defense, growing moderately fast. The vines attack the target when Emerald does, adding additional attacks to for her target to have to defend against. Vines attack on their own, in unison with Emerald's attacks by whipping and striking at the target.

If needed, by bring up a forearm to defend herself, Emerald can call upon a vine to block an attack for her. Each vine can block one attack each and is destroyed afterwards, shriveling and dying. The vines move as fast as Emerald does when attacking and defending.[/spoiler]
We are Unbound and Limitless potential
Entomb in mongrel flesh and blood.

Imprisoned in a Cage
that Reduces us to that of a lowly
Human.
We will No Longer stand for such Treatment.

You know Nothing of Who we are;
of What we are.


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