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Move Creation Workshop
@Asriel:

>Immediate summon? Why did you change that? If they summon immediately the drawback of the air getting hot and it being obvious you're charging or summoning something isn't really a drawback.
>I guess you changed it because of the charged shots? Maybe copy paste the "the air gets hot around him" part to correspond to him charging the stronger shots instead? Also, while it may seem obvious, state that the charged shots are stronger in damage (maybe as effective as 3 of the normal ones?)
Quote:The fireballs will remain within 3 inches of him and will follow him as he moves.
>3 inches is pretty close. Are you sure you don't mean 3ft? The ones in the image look closer to 3ft than 3 inches.
Quote:Of course, the rate of fire is doubled if he uses both arms. All of this punching can be tiring after a while.
>That's a tad ambiguous as it implies the charge and fire times could be halved if both arms are used. Instead, it might be better to say something along the lines of "both arms can charge and fire the fireballs independently".
Quote:Once all of the fireballs are gone, it takes a few seconds to "reload".
>That seems to contradict the immediate summon thing you mentioned at the top, what's stopping you from just immediately resummoning the fireballs? Also, as I mentioned before, it's usually better to say "3 seconds" than "a few seconds" - but that might just be me being pedantic.
>Lastly, the default rate of fire isn't really specified. Is it 1 per second per arm? 2 punches per second (with both arms) is fair if you're trying to pull back and put a lot of force and weight behind them.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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