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Official Move Approval III
Nealaphh Wrote:Quantum Uncertainty 300 OM (Requires Teleportation, Time Manipulation, and Telepathy)

Nealaphh can take advantage of quantum fluctuations within a certain area to automatically teleport whenever someone is not looking at it. If someone breaks visual contact with Nealaphh for one second or more on their turn, Nealaphh will immediately teleport out of sight. It will then use its ability to control time to delay its manifestation until its own turn, at a visible location out of anyone else's line of sight. Nealaphh is aware of its opportunities to teleport by briefly scanning the immediate vicinity for minds aware of its exact location.

Since no on ever sees Nealaphh teleport, no one knows what it looks like.

Nealaphh can only do this when no sentient creatures, even its allies, are observing its location. If an opponent also has the ability to manipulate time, they can 'pull' Nealaphh out of its teleport by accelerating their own perception of reality. Nealaphh can only summon the energy to do this once per round.

(The idea here is that Nealaphh, if it has the opportunity to do so, will always teleport. The reason I'm trying to make this a move is that it's sort of like a 'parry'.)

This is fine for some sort of flavor move, but just as a heads up, you would need a super move if you wanted to offensively use a 'time stop' move.
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Dante's Abyss 2015
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