02-12-2018, 04:15 PM
Here's a reworked version of hoisted sails, to emphasize that it is a push, not a levitate, along with a new move. Thanks in advance for your time!
Failed Magician: Hoisted Sails (requires Remote Control Proficiency) (600 OM)
An offensive spell designed to expose concealed enemies to archer fire during a siege. A battle-mage extends a hand, the finger tips glowing a pale violet, and pushes an opponent ten feet off of the ground, temporarily repelling them from the surface they were standing on. The usage of this spell requires a battle-mage to remain stationary and focused on the target, to maximum range of 50 feet and anything that interrupts their concentration would similarly break the spell.
The Sage’s ability to use this spell is limited, and he cannot hold an opponent stationary in the air. Instead, the Sage can lift an enemy off the ground by lowering his own hand a proportional amount, at which point they fall as normal. Moving his hand down a foot would allow the sage to lift an opponent two feet from the ground, meaning that swiping down with his arm would likely lift a foe about 6 feet into the air.
The motion is relative to the distance the Sage’s hand travels rather than relative to the Sage’s body, so if circumstances allowed the Sage’s hand to move farther he could theoretically lift a foe up to a maximum of 10 feet.
This spell is quite draining on the Sage’s manapool, the lesser use taking about half of his mana to activate, up to completely draining his manapool with the more powerful activation.
Quieted Soul Ripples (requires TEC 5+, Suppression, Area Attack Proficiency, Debuff Proficiency) (300 OM)
This technique is one that the Sage has learned on his own during his travels as an artifact collector. By focusing his concentration on maintaining as little impact as possible on his surroundings, the Sage can cause opponents to simply “miss” him, when they are not paying active attention. This perception filtering effect in no way prevents an opponent from seeing or noticing the Sage, but in situations where other things are vying for a person’s attention, they may well regard the Sage’s presence (and indeed existance) as unimportant, or they may fail to notice him when scanning a room for example.
Maintaining this technique requires the Sage to focus, and although he can move and even still fight while keeping it in effect, such actions are extremely tiring, and he cannot perform any action that would require his undivided attention without ceasing this technique.
Failed Magician: Hoisted Sails (requires Remote Control Proficiency) (600 OM)
An offensive spell designed to expose concealed enemies to archer fire during a siege. A battle-mage extends a hand, the finger tips glowing a pale violet, and pushes an opponent ten feet off of the ground, temporarily repelling them from the surface they were standing on. The usage of this spell requires a battle-mage to remain stationary and focused on the target, to maximum range of 50 feet and anything that interrupts their concentration would similarly break the spell.
The Sage’s ability to use this spell is limited, and he cannot hold an opponent stationary in the air. Instead, the Sage can lift an enemy off the ground by lowering his own hand a proportional amount, at which point they fall as normal. Moving his hand down a foot would allow the sage to lift an opponent two feet from the ground, meaning that swiping down with his arm would likely lift a foe about 6 feet into the air.
The motion is relative to the distance the Sage’s hand travels rather than relative to the Sage’s body, so if circumstances allowed the Sage’s hand to move farther he could theoretically lift a foe up to a maximum of 10 feet.
This spell is quite draining on the Sage’s manapool, the lesser use taking about half of his mana to activate, up to completely draining his manapool with the more powerful activation.
Quieted Soul Ripples (requires TEC 5+, Suppression, Area Attack Proficiency, Debuff Proficiency) (300 OM)
This technique is one that the Sage has learned on his own during his travels as an artifact collector. By focusing his concentration on maintaining as little impact as possible on his surroundings, the Sage can cause opponents to simply “miss” him, when they are not paying active attention. This perception filtering effect in no way prevents an opponent from seeing or noticing the Sage, but in situations where other things are vying for a person’s attention, they may well regard the Sage’s presence (and indeed existance) as unimportant, or they may fail to notice him when scanning a room for example.
Maintaining this technique requires the Sage to focus, and although he can move and even still fight while keeping it in effect, such actions are extremely tiring, and he cannot perform any action that would require his undivided attention without ceasing this technique.
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