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Enzo Matrix
#3
All of Matrix's moves and powers from his base form are always available to him, regardless of the alternate form he is in. All moves and powers listed under an alternate form are locked to that form.

Base/Core


[spoiler]

Gun
(900) - Matrix uses a firearm simply named "Gun". It is a handgun that somewhat resembles a small SMG in appearance. When not in use, it is attached to his upper right leg, not requiring a holster. Through the use his eye's connection with the firearm, Matrix is able to draw the weapon from the holster to his hand without making physical contact with the weapon. Likewise, when he's done with it, he can release it and return it to it's holstered location. The gun is energy maintained, and does not require reloads. Several different modes and options are available for it, and more can be upgraded in as they re designed. These modes are switched between with verbal commands, or by adjusting settings on the weapon itself if this is not feasible. Gun is linked to Matrix's neural implant in his right eye, allowing him to sync the targeting system directly to his vision and essentially making this firearm an extension of himself.

"Gun. Command line..."

Single Shot Mode: Gun fires powerful shots in semi-automatic fire with a small explosive impact. The rate of fire is one shot every two seconds. While it does not need reloading, it can overheat from extended use (15 or more consecutive shots), which requires a cool down of over a minute.This is Gun's default setting.

Burst Fire Mode: When in Burst Fire mode, Gun fires three quick shots with a single trigger pull. It can fire a total of thirty six rounds in this mode before needing to cool down, for a total of twelve bursts. Each energy projectile is weaker than the Single Shot counterparts, but highly accurate with little recoil.

Spread Shot Mode: When set to this mode, Matrix's firearm resembles a shotgun in function. It fires eight small, ball shaped projectiles in a single burst. It can fire in this mode five times consecutively, with a two second delay between shots, before needing to cool down. The projectiles lose their grouping after about ten yards, but can still make contact with a target up to thirty yards, however they will be significantly weaker as fewer are hitting.


Sea Shield (900) – The Sea Shield takes the shape of a circular sea shell, measuring approximately 2.5 feet in diameter. When AndrAIa was younger, she wore the gigantic sea shell as a breastplate, but discarded it as she grew older. Matrix then adopted the shell as an offensive weapon as they matured. He can utilize the shield with either hand. He can summon it from thin air onto either arm. Like Gun, he can bring the weapon to either hand without actually making physical contact with it if it is dropped or thrown, up to a range of fifteen yards. It can be used as an offensive weapon, affixed to either of Matrix’s forearms for powerful striking. Likewise, Matrix can hold the shield up and use it to take the brunt of an attack, utilizing its original purpose. It can withstand several very powerful blows before shattering (though nothing that would require the expenditure of SP). If it is destroyed, he cannot he summon it for thirty seconds. He can also use it defensively alongside his offensive weapon, Gun. Lastly, Matrix is capable of throwing the shield and skillfully bouncing it between targets, making it an effective ranged attack, as well. He can manually throw it with great velocity, slightly faster than an arrow shot from a bow with a range of approximately 35 yards. If it bounces between targets, it only has the velocity to travel seven yards between strikes, and a maximum of three bounces. He is extremely accurate with it if stationary, due to his lock on aiming ability with his eye, but loses a great deal of accuracy if he throws it while mobile, since it draws his focus away from his cybernetics. Matrix summons the shield from thin air utilizing Omnilium, which takes about two seconds to materialize on his person. He can also keep it on his back, if he's expecting to use it again in a short time.


Heroic (Tier 1 Power-Up Transformation) (1000)
ATK: +1
DEF: +2
SPD: +1
TEC: +1
Matrix, having been an enemy AI in countless video games in his past realm, has learned to manipulate his own coding and manually increase his "difficulty level" to make himself a tougher opponent. This boosts his abilities in all respects, but most notably makes him more durable. The only visual sign of this transformation is that is black and gold icon on his shoulder plate changes it's shape to a shield with two swords across it. Because he is forcing the difficulty level change, he cannot maintain it indefinitely.

Legendary (Tier 2 Power-Up Transformation) (1500)
ATK: +2
DEF: +4
SPD: +2
TEC: +2

Matrix, having been an enemy AI in countless video games in his past realm, has learned to manipulate his own coding and manually increase his "difficulty level" to make himself a tougher opponent. This boosts his abilities in all respects, but most notably makes him more durable. When increasing to the Legendary difficulty, beyond Heroic, he gains even more power and durability, at the expense of a further energy drain on himself. The only visual sign of this transformation is that is black and gold icon on his shoulder plate changes its shape to a shield and a skull with two swords across it. Because he is forcing the difficulty level change, he cannot maintain it indefinitely.

Fireball (T1 Offensive Super Move)
(600)

Matrix has recreated one of the most devastating attacks he has ever witnessed in his many travels across the games. He holds up a single hand and forms an orange fireball that measures about two feet in diameter, which takes three seconds to charge. Matrix then throws the fireball at his chosen opponent like a baseball, and upon impact with it's target it will cause a localized burst for heavy damage. The fireball hovers directly above his palm while he charges and throws it, and he never actually touches the flames during the course of the attack. If the attack does not hit right away, it can bounce several times across the ground and keep it's same trajectory.

Powers


Master Enhanced Senses: Matrix's robotic eye can shift between various types of imaging, including thermal and night vision. It also has lock on functionality on any targets he acquires. It is, of course, possible to shake off the software, but regardless, Matrix is capable of thoroughly analyzing an area.

Insight: Matrix's golden, cybernetic right eye allows him to scan and analyze his opponents. He has a small heads up display in his vision as a result of this. Though it takes some time to update in battle, he can learn a great deal about his enemies using this.

Master Acrobat:
Matrix is naturally flexible and can preform plenty of acrobatic feats.

Telekinesis: In his base form, Matrix can instantly summon Gun or the Sea Shield to either hand without making physical contact. It doesn't matter if they are holstered on his person, or they were simply knocked from his hands. This is done via a neural uplink with his cybernetic eye. This power can only be used to bring those two weapons into his hands. Telekinesis has no other function at this form.

Mobile Dataverse Device: Not a power, per se, but worth noting that all of Matrix's interactions with the Dataverse are handled within his multipurpose robotic eye.[/spoiler]

Jedi
[spoiler]

Jedi (Alternate Form) - 2000

Matrix focuses on the form he wants to take, double taps on the gold and black Icon on his chest plate with two fingers, and calls out the word “Reboot!” When he does so, a wave of green light washes over him and his fundamental coding is altered, allowing him to take a form based on one he has seen in the Games before. As a Jedi, he physically appears to be very similar to his normal form, with the exception of a longer beard. The main, noticeable difference is that his clothing shifts to black, light armor, and he gains a black cloak. His Icon remains visible, and in the same place, just over his heart. To revert to his normal form, he simply presses and holds his icon for four seconds. Only he can revert his form, an opponent cannot force him back to normal by interacting with his Icon.

[Image: luke_skywalker_by_saturnoarg-d5ttl97.jpg]


ATK: 3
DEF: 1
SPD: 3
TEC: 5

Lightsaber
(300) - When deactivated, this weapon is a metal hilt, black in some places and silver in others, with brown leather wrapped around it. The hilt is approximately eleven inches long. When Matrix activates this weapon, a three-foot blade made of green energy ignites from the handle. The lightsaber is light and easy to move around, useful for sword play and deflecting projectiles, though it is significantly less powerful than in its home realm. When not in use, Matrix clips the deactivated hilt on his belt. He can draw and ignite it in under a second, and is capable of utilizing it alongside his other weapons. This weapon is instantly available to him when he is in his Jedi alternate form, and disappears when he reverts to his base form, or shifts to another.[/spoiler]

Assist Moves/Skills/Abilities
[spoiler]
Trident (300) - A three pronged spear that measures about six feet long. It is lightweight and easy to maneuver around, but at the same time is sturdy enough to withstand constant direct blows. When not in use, it collapses to a small stick that is about the size of a fist for easy storage on a belt or somewhere similar. With the press of a small button it can be extended or retracted between sizes, with a locking mechanism to prevent accidental deployment both in and out of battle. Deploying the weapon as well as sheathing it takes only one second. This is AndrAIa's weapon of choice, but Matrix is skilled with it as well and she will sometimes loan it to him.[/spoiler]


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