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Hikaru
#3
I believe he would be taken from just a bit after he became captain of the royal magic guard.

Now, as for the moves:
Homing fireball: A generic fire ball spell that requires concentration for 2 seconds and visual sight of the target to cast, once casted, the fireball will home in on the target and give the target a burn where it lands, mostly on a small level. At the cost of using it, hikaru is open to attacks while casting and can be completely knocked out of the cast if hit during, and even if successfully cast, it drains on his mental energy, making him unable to use another spell for another 3 seconds after casting, and the enemy has to be within 15 feet for the homing to lock in.

Ice shards: freezing the air around his immediate vicinity to make 6 sharp icicles, he then launches in a direction of his choosing up to ten feet, with a diameter of coverage of 1.5 feet and this can be casted while moving. This move is weak and drains his mental energy by a good amount if used while moving, preventing him from casting again for another 5 seconds, if cast while not moving, he can cast a spell again after 2 seconds of cooldown.

Dark circle: The strongest of his basic attacks, it takes 5 seconds to cast and will launch a slow moving circle of pure dark magic straight ahead of him and travel up to ten feet before exploding, damaging anything within 3 feet of the explosion for a good deal of damage. This requires a lot of mental energy to cast and requires him to stand still while casting, after successfully being cast the ball will explode upon him calling for it to, but he still can not move until after it blows. Using this prevents him from casting another spell for Ten seconds and severely drains his energy, dramatically slowing his movement down for a bit.

I hope this seems alright and i didn't mess up with the OM pricing or what not.


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